SwiftUI tiling black and white patterns.
-This project contains `Patterns`, which are built out of `Tiles` with a given
+This project contains `PatternView`, which is built out of `Tiles` with a given
`TileDesign`.
It also includes a `TilePicker` that can be used to control the selected
## Usage
-The `Pattern` view will tile the selected design in its frame. It has the
+The `PatternView` view will tile the selected design in its frame. It has the
following properties:
* `design: Binding<TileDesign>`: **required**, which design to use to tile the
* `backgroundColor: Color`: **defaults to `Color.white`**, the background color.
```
-// Pattern using default settings
-Pattern(design: .constant(TileDesign.shadowGrid))
+// PatternView using default settings
+PatternView(design: .constant(TileDesign.shadowGrid))
-// Pattern using overrides
-Pattern(design: $tileDesign, pixelSize: 4.0, foregroundColor: .pink, backgroundColor: .cyan)
+// PatternView using overrides
+PatternView(design: $tileDesign, pixelSize: 4.0, foregroundColor: .pink, backgroundColor: .cyan)
```
### Screenshots of the Patterns
...
-Pattern(design: $pattern)
+PatternView(design: $pattern)
.frame(width: 32.0).border(.black)
.onTapGesture {
shouldShowPatternPicker = !shouldShowPatternPicker;
If you'd like to do other things with the individual tiles, we also provide the
Tile view, which is just a single tile.
-The tiles support the same properties as `Pattern` with the exception that
+The tiles support the same properties as `PatternView` with the exception that
`design` is a `TileDesign` and not a `Binding<TileDesign>`
![Screenshots of the tiles showing the different overrides](./doc/images/tile_example.png)