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1 | import SwiftUI | |
2 | ||
3 | struct MapVertices: View { | |
4 | ||
5 | @Environment(\.colorScheme) var colorScheme | |
6 | ||
7 | let mapSize: CGSize | |
8 | let vertexSize: CGSize | |
9 | let vertices: [Vertex] | |
10 | let padding = CGFloat(4.0) | |
11 | ||
12 | var color: MapColor { | |
13 | MapColor.colorForScheme(colorScheme) | |
14 | } | |
15 | ||
16 | var body: some View { | |
17 | ForEach(vertices, id: \.id) { vertex in | |
18 | Path { path in | |
19 | path.addEllipse( | |
20 | in: CGRect( | |
21 | origin: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y)), size: vertexSize | |
22 | )) | |
23 | }.fill(color.foreground) | |
24 | Text(vertex.label).foregroundColor(color.secondary).offset( | |
25 | CGSize( | |
26 | width: w(vertex.position.x) + vertexSize.width + padding, | |
27 | height: h(vertex.position.y))) | |
28 | } | |
29 | } | |
30 | ||
31 | func h(_ dimension: CGFloat) -> CGFloat { | |
32 | max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) | |
33 | } | |
34 | ||
35 | func w(_ dimension: CGFloat) -> CGFloat { | |
36 | max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) | |
37 | } | |
38 | } | |
39 | ||
40 | struct MapVertices_Previews: PreviewProvider { | |
41 | static var previews: some View { | |
42 | MapVertices( | |
43 | mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0), | |
44 | vertices: [ | |
45 | Vertex(id: 0, label: "A", position: CGPoint(x: 50.0, y: 50.0)), | |
46 | Vertex(id: 0, label: "A", position: CGPoint(x: 10.0, y: 20.0)), | |
47 | ]) | |
48 | } | |
49 | } |