import SwiftUI struct MapVertices: View { @Environment(\.colorScheme) var colorScheme let mapSize: CGSize let vertexSize: CGSize let vertices: [Vertex] let padding = CGFloat(4.0) var color: MapColor { MapColor.colorForScheme(colorScheme) } var body: some View { ForEach(vertices, id: \.id) { vertex in Path { path in path.addEllipse( in: CGRect( origin: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y)), size: vertexSize )) }.fill(color.foreground) Text(vertex.label).foregroundColor(color.secondary).offset( CGSize( width: w(vertex.position.x) + vertexSize.width + padding, height: h(vertex.position.y))) } } func h(_ dimension: CGFloat) -> CGFloat { max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0)) } func w(_ dimension: CGFloat) -> CGFloat { max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0)) } } struct MapVertices_Previews: PreviewProvider { static var previews: some View { MapVertices( mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0), vertices: [ Vertex(id: 0, label: "A", position: CGPoint(x: 50.0, y: 50.0)), Vertex(id: 0, label: "A", position: CGPoint(x: 10.0, y: 20.0)), ]) } }