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--Configuration for the Jumper
this.actorname = "Enemy: Walker"
this.enemy = enemy_evil
this.controllable = false
this.speed = 2
this.physics = true
print(">>> Entity Created - "..this.actorname);
function this.walk(this)
if(this:get_currentdirection() == left) then
if ( this:can_move(left, this:get_x(), this:get_y()) and
not this:can_move(down, this:get_x()+this:get_ownspeed(), this:get_y())) then
if this:get_collision(left) then
this:set_currentdirection(right)
else
this:set_ownspeed(-this.speed)
end
this:set_oldclip(1)
else
this:set_currentdirection(right)
this:set_ownspeed(this.speed)
end
end
if(this:get_currentdirection() == right) then
if ( this:can_move(right, this:get_x(), this:get_y()) and
not this:can_move(down, this:get_x()+this:get_ownspeed(), this:get_y())) then
if this:get_collision(right) then
this:set_currentdirection(left)
else
this:set_ownspeed(this.speed)
end
this:set_oldclip(2)
else
this:set_currentdirection(left)
this:set_ownspeed(-this.speed)
end
end
end
function this.act(this)
this:walk()
end
--END
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