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/*
* Module Name: Game_overwatch
* Description: Keep track of all the game citizens and their interactions.
* This is the heavy part of the engine.
*/
class Actor;
class Map;
class Game_overwatch
{
//citizen linked list.
struct citizen{
Actor * val;
citizen * next;
};
citizen * head;
int population, dudelock;
int leftkey, rightkey, zkey, xkey, ckey;
public:
Game_overwatch(void);
~Game_overwatch(void);
void move_in(Actor *);
void move_out(Actor *);
int get_population();
void check_collisions(Map *);
static bool line_colliding(int, int, int, int, int, int, int, int, int);
void reset_collisions();
void collision_callback(Actor *, Actor *);
void draw(SDL_Surface *, Map *);
void act(SDL_Surface *, Map *, bool[]);
void animate();
void handlephysics(Map*, int, int);
void handleinput(Actor *, bool[]);
void kill(Actor *);
void dieloop();
};
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