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#define MAXPATHLEN			  1024

#define SCREEN_DEPTH          32
#define SCREEN_PROPS          SDL_HWSURFACE|SDL_DOUBLEBUF
#define SCREEN_WIDTH          768
#define SCREEN_HEIGHT         480
#define TILE_WIDTH			  101
#define TILE_HEIGHT			  57
#define MAX_FPS               125
#define FRAME_TIME            1000/MAX_FPS

//speeds
#define MOVEMENT_FREQ		  2
#define GRAVITY               1.2

//spritesheet dimensions
#define SPRITE_FRAMES_W		  4
#define SPRITE_FRAMES_H       4
#define MAX_MAP_W			  60
#define MAX_MAP_H			  40

enum Direction {UP, RIGHT, DOWN, LEFT};
enum Enemy {NEUTRAL, EVIL, WEAPON, SUPEREVIL};