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path: root/build/Debug/Pico-Lua-Test.app/Contents/Resources/scripts/shot-crawl.lua
blob: 01b43dc8986048e6592b15623af9e167f53b9579 (plain)
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--parameters
this.actorname = "Bullet: Crawlshot"
this.enemy			= enemy_weapon
this.speed			= 6
this.controllable	= false
this.physics		= true
this.bumpcount		= 0
this.bumplimit		= 4

print(">>> Entity Created - "..this.actorname);

function this.move(this)

	if(this:get_currentdirection() == right) then
		this:set_ownspeed(this.speed)
	end
	
	if (this:get_currentdirection() == left) then
		this:set_ownspeed(-this.speed)
	end
	
	if ( ( not this:can_move(left, this:get_x(), this:get_y()) and this:get_currentdirection() == left ) or
		 ( not this:can_move(right, this:get_x(), this:get_y()) and this:get_currentdirection() == right ) ) then
		this.bumpcount = this.bumpcount + 1
		
		this:switchdirection()
		if this.bumpcount >= this.bumplimit then
			this:set_dying(true)
		end
	end
end

function this.switchdirection(this)
	
	if(this:get_currentdirection() == right) then
		this:set_currentdirection(left)
		this:set_ownspeed(-this.speed)
	elseif (this:get_currentdirection() == left) then
		this:set_currentdirection(right)
		this:set_ownspeed(this.speed)
	end
end

function this.act(this)
	this:move()
end

--END