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--Configuration for the Main Actor
--Also, this is pretty arbitrary: walksound=0 (for the audio track switches)
--the directions
up=0
right=1
down=2
left = 3
--Parameters
this.actorname = "Main Character"
this.enemy = 0
this.controllable = 1
this.jumpstrength = 6
this.speed = 3
this.shotlimit = 3
print(">>> Entity Created - "..this.actorname);
function this.jump(this)
if not this:get_jumplock()
and this:can_move(0,this:get_x(),this:get_y())
and not this:can_move(2,this:get_x(),this:get_y()) then
this:set_vertical_speed(this:get_vertical_speed()-this.jumpstrength)
end
end
function this.centermap(this)
this:set_map_sx(this:get_x() - this:get_cfg_screen_width()/2)
this:set_map_sy(this:get_y() - this:get_cfg_screen_height()/2)
if this:get_map_sx() < 0 then
this:set_map_sx(0)
elseif this:get_map_sx() + this:get_cfg_screen_width() >= this:get_cfg_max_map_w()*25 then
this:set_map_sx(this:get_cfg_max_map_w()*25 - this:get_cfg_screen_width())
end
if this:get_map_sy() < 0 then
this:set_map_sy(0)
elseif this:get_map_sy() + this:get_cfg_screen_height() >= this:get_cfg_max_map_h()*25 then
this:set_map_sy(this:get_cfg_max_map_h()*25 - this:get_cfg_screen_height())
end
end
function this.handleinput(this)
if (this:get_leftkey() > 0 and (this:get_leftkey() > this:get_rightkey() or this:get_rightkey() == 0)) then
this:set_ownspeed(-this.speed)
this:set_oldclip(1)
this:set_currentdirection(left)
end
if (this:get_rightkey() > 0 and (this:get_rightkey() > this:get_leftkey() or this:get_leftkey() == 0)) then
this:set_ownspeed(this.speed)
this:set_oldclip(2)
this:set_currentdirection(right)
end
if (this:get_rightkey() == 0 and this:get_leftkey() == 0) then
this:set_ownspeed(0)
end
if (this:get_xkey() > 0) then
if not this:get_jumplock() then
this:jump()
this:set_jumplock(true)
end
else
this:set_jumplock(false)
if(this:get_vertical_speed() < -1) then
this:set_vertical_speed(-1)
end
end
if (this:get_zkey() > 0) then
if not this:get_shootlock() and this:get_shotcount() < this.shotlimit then
this:add_bullet("./shotsprite.png","./shot.lua")
this:set_shootlock(true)
end
else
this:set_shootlock(false)
end
end
function this.act(this)
this:centermap()
this:handleinput()
end
--END
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