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/*
 * Module Name: Audio
 * Description: Load SFX and music. Will change to Fmod EX library.
 */

class Audio
{
	
	//The game overwatch keeps track of all our NPCs and stuff that needs to interact in the main loop.
	struct clip{
		const char* name;
		Mix_Chunk * val;
		clip * next;
	};
	
	
	clip * head;
	
public:
	
	void load_clip(const char*);
	void play_sfx(const char*);
	void play_bgm(const char*);
	void stop_bgm(const char*);
	
};