aboutsummaryrefslogtreecommitdiff
path: root/Sources/Patterns/TileDesign.swift
blob: 94ce68cfb9b128a76401399ae3a3105b42cc1150 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
public enum TileDesign: CaseIterable, Codable {
  case grid
  case dottedGrid
  case stitch
  case curvedTile
  case brick
  case tile
  case shadowGrid
  case circles
  case trees
  case shingles
  case wicker
  case rhombus
  case balls
  
  func pixels() -> [UInt8] {
    switch self {
    case .grid:
      return [
        1, 0, 1, 0, 1, 0, 1, 0,
        0, 1, 0, 1, 0, 1, 0, 1,
        1, 0, 1, 0, 1, 0, 1, 0,
        0, 1, 0, 1, 0, 1, 0, 1,
        1, 0, 1, 0, 1, 0, 1, 0,
        0, 1, 0, 1, 0, 1, 0, 1,
        1, 0, 1, 0, 1, 0, 1, 0,
        0, 1, 0, 1, 0, 1, 0, 1
      ]
    case .dottedGrid:
      return [
        1, 1, 1, 1, 0, 1, 1, 1,
        1, 1, 1, 1, 1, 1, 1, 1,
        0, 1, 0, 1, 0, 1, 0, 1,
        1, 1, 1, 1, 1, 1, 1, 1,
        1, 1, 1, 1, 0, 1, 1, 1,
        1, 1, 1, 1, 1, 1, 1, 1,
        0, 1, 1, 1, 0, 1, 1, 1,
        1, 1, 1, 1, 1, 1, 1, 1,
     ]
    case .stitch:
      return [
        1, 1, 1, 1, 1, 1, 1, 1,
        1, 1, 1, 1, 1, 1, 1, 1,
        1, 0, 1, 1, 1, 1, 1, 1,
        0, 1, 0, 1, 1, 1, 1, 1,
        1, 1, 1, 1, 1, 1, 1, 1,
        1, 1, 1, 1, 1, 1, 1, 1,
        1, 1, 1, 1, 1, 0, 1, 1,
        1, 1, 1, 1, 0, 1, 0, 1,
     ]
    case .curvedTile:
      return [
        1, 1, 1, 1, 1, 1, 1, 0,
        1, 1, 1, 1, 1, 1, 0, 0,
        0, 1, 1, 1, 1, 0, 1, 1,
        1, 0, 1, 1, 0, 1, 1, 1,
        1, 1, 0, 0, 1, 1, 1, 1,
        1, 1, 1, 1, 0, 0, 1, 1,
        1, 1, 1, 1, 1, 1, 0, 1,
        1, 1, 1, 1, 1, 1, 1, 0,
     ]
    case .brick:
      return [
        0, 1, 1, 1, 1, 1, 1, 1,
        0, 0, 0, 0, 0, 0, 0, 0,
        1, 1, 1, 1, 0, 1, 1, 1,
        1, 1, 1, 1, 0, 1, 1, 1,
        1, 1, 1, 1, 0, 1, 1, 1,
        0, 0, 0, 0, 0, 0, 0, 0,
        0, 1, 1, 1, 1, 1, 1, 1,
        0, 1, 1, 1, 1, 1, 1, 1,
     ]
    case .tile:
      return [
        1, 1, 1, 1, 1, 0, 1, 1,
        1, 1, 1, 1, 0, 1, 1, 1,
        1, 1, 1, 0, 0, 0, 1, 1,
        1, 1, 0, 1, 1, 1, 0, 1,
        0, 0, 1, 1, 1, 1, 1, 0,
        0, 1, 1, 1, 1, 1, 1, 1,
        1, 1, 1, 1, 1, 1, 1, 0,
        1, 1, 1, 1, 1, 1, 0, 1,
     ]
    case .shadowGrid:
      return [
        1, 1, 1, 1, 0, 1, 0, 0,
        0, 0, 0, 0, 0, 1, 0, 0,
        1, 1, 1, 1, 1, 1, 1, 1,
        0, 0, 0, 0, 0, 1, 0, 0,
        0, 0, 0, 0, 0, 1, 0, 0,
        1, 1, 1, 1, 0, 1, 0, 0,
        1, 1, 1, 1, 0, 1, 0, 0,
        1, 1, 1, 1, 0, 1, 0, 0,
     ]
    case .circles:
      return [
        1, 1, 1, 1, 1, 1, 1, 0,
        0, 1, 1, 1, 1, 1, 0, 1,
        1, 0, 1, 1, 1, 0, 1, 1,
        1, 1, 0, 0, 0, 1, 1, 0,
        1, 0, 1, 1, 1, 0, 1, 1,
        0, 1, 1, 1, 1, 1, 0, 1,
        1, 1, 1, 1, 1, 1, 1, 0,
        1, 1, 1, 1, 1, 1, 1, 0,
     ]
    case .trees:
      return [
        1, 0, 1, 0, 1, 0, 1, 0,
        0, 1, 1, 1, 1, 1, 0, 1,
        1, 1, 1, 1, 1, 1, 1, 0,
        1, 1, 1, 1, 1, 1, 1, 0,
        1, 0, 1, 0, 1, 0, 1, 0,
        1, 1, 0, 1, 0, 1, 1, 1,
        1, 1, 1, 0, 1, 1, 1, 1,
        1, 1, 1, 0, 1, 1, 1, 1,
     ]
    case .shingles:
      return [
        1, 1, 1, 1, 0, 1, 1, 1,
        1, 1, 1, 1, 0, 1, 1, 1,
        1, 1, 1, 0, 1, 0, 1, 1,
        0, 0, 0, 1, 1, 1, 0, 0,
        0, 1, 1, 1, 1, 1, 1, 1,
        0, 1, 1, 1, 1, 1, 1, 1,
        1, 0, 1, 1, 1, 1, 1, 0,
        1, 1, 0, 0, 0, 0, 0, 1
     ]
    case .wicker:
      return [
        0, 0, 0, 0, 0, 1, 1, 1,
        1, 0, 0, 0, 1, 0, 1, 1,
        1, 1, 0, 1, 1, 1, 0, 1,
        1, 0, 1, 1, 1, 0, 0, 0,
        0, 1, 1, 1, 0, 0, 0, 0,
        1, 1, 1, 0, 1, 0, 0, 0,
        1, 1, 0, 1, 1, 1, 0, 1,
        1, 0, 0, 0, 1, 1, 1, 0
     ]
    case .rhombus:
      return [
        1, 1, 1, 1, 1, 1, 1, 1,
        0, 1, 1, 1, 1, 1, 1, 1,
        1, 0, 1, 1, 1, 1, 1, 0,
        0, 1, 0, 1, 1, 1, 0, 1,
        1, 0, 1, 0, 1, 0, 1, 0,
        0, 1, 0, 1, 1, 1, 0, 1,
        1, 0, 1, 1, 1, 1, 1, 0,
        0, 1, 1, 1, 1, 1, 1, 1
     ]
    case .balls:
      return [
        1, 0, 0, 0, 1, 0, 0, 0,
        0, 1, 1, 1, 0, 1, 1, 0,
        0, 1, 1, 1, 0, 0, 0, 0,
        0, 1, 1, 1, 0, 0, 0, 0,
        1, 0, 0, 0, 1, 0, 0, 0,
        0, 1, 1, 0, 0, 1, 1, 1,
        0, 0, 0, 0, 0, 1, 1, 1,
        0, 0, 0, 0, 0, 1, 1, 1
     ]
    }
  }
}