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import SwiftUI
public struct Tile: View {
public let design: TileDesign
public var pixelSize: CGFloat = 2.0;
public var foregroundColor: Color = .black
public var backgroundColor: Color = .white
private var pixels: [Int] {
design.pixels()
}
public var body: some View {
VStack(spacing: 0) {
ForEach(0 ..< 8) { i in
HStack(spacing: 0) {
ForEach(0 ..< 8) { j in
Rectangle()
.frame(width: pixelSize, height: pixelSize)
.foregroundColor(pixels[(i % 8) * 8 + j % 8] == 0
? foregroundColor
: backgroundColor
)
}
}
}
}
}
}
struct Tile_Previews: PreviewProvider {
static var previews: some View {
VStack {
Text("Default")
Tile(design: .grid)
Text("Color override")
Tile(design: .balls, foregroundColor: .pink, backgroundColor: .cyan)
Text("Pixel size override")
Tile(design: .shingles, pixelSize: 8.0)
}
}
}
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