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import CoreGraphics
extension CGImage {
func resize(size:CGSize) -> CGImage? {
let width: Int = Int(size.width)
let height: Int = Int(size.height)
let bytesPerPixel = self.bitsPerPixel / self.bitsPerComponent
let destBytesPerRow = width * bytesPerPixel
guard let colorSpace = self.colorSpace else { return nil }
guard let context = CGContext(data: nil, width: width, height: height, bitsPerComponent: self.bitsPerComponent, bytesPerRow: destBytesPerRow, space: colorSpace, bitmapInfo: self.alphaInfo.rawValue) else { return nil }
context.interpolationQuality = .none
context.draw(self, in: CGRect(x: 0, y: 0, width: width, height: height))
return context.makeImage()
}
}
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