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// Copyright (C) 2024 Rubén Beltrán del Río
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see https://map.tranquil.systems.
import SwiftUI
struct MapIntertias: View {
let mapSize: CGSize
let vertexSize: CGSize
let inertias: [Inertia]
let cornerSize = CGSize(width: 2.0, height: 2.0)
var body: some View {
ForEach(inertias, id: \.id) { vertex in
Path { path in
path.addRoundedRect(
in: CGRect(
origin: CGPoint(
x: w(vertex.position.x) + 3 * vertexSize.width,
y: h(vertex.position.y) - vertexSize.height * 2 / 3),
size: CGSize(width: vertexSize.width / 2, height: vertexSize.height * 2)
), cornerSize: cornerSize)
}.fill(Color.Theme.Map.inertia)
}
}
func h(_ dimension: CGFloat) -> CGFloat {
max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0))
}
func w(_ dimension: CGFloat) -> CGFloat {
max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0))
}
}
#Preview {
MapIntertias(
mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0),
inertias: [
Inertia(id: 0, position: CGPoint(x: 50.0, y: 50.0)),
Inertia(id: 1, position: CGPoint(x: 10.0, y: 20.0)),
])
}
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