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// Copyright (C) 2024 Rubén Beltrán del Río
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see https://map.tranquil.systems.
import AppKit
import Sparkle
import SwiftUI
@main
struct MapApp: App {
private let updaterController: SPUStandardUpdaterController = SPUStandardUpdaterController(
startingUpdater: true, updaterDelegate: nil, userDriverDelegate: nil)
@AppStorage("appearanceStyle") private var appearanceStyle: String = UserPreferences.Defaults
.appearanceStyle
init() {
// Apply appearance setting at app launch
applyAppearanceStyle()
}
var body: some Scene {
DocumentGroup(newDocument: MapDocument(text: nil)) { file in
MapEditor(document: file.$document)
.focusedSceneValue(\.document, file.$document)
.focusedSceneValue(\.fileURL, file.fileURL)
}
.windowToolbarStyle(.unifiedCompact)
.commands {
MapCommands()
UpdateCommands(updaterController: updaterController)
}
Settings {
PreferencesWindow()
}
.onChange(of: appearanceStyle) { _, newValue in
applyAppearanceStyle()
}
}
private func applyAppearanceStyle() {
guard let style = AppearanceStyle(rawValue: appearanceStyle) else { return }
DispatchQueue.main.async {
switch style {
case .system:
NSApp.appearance = nil
case .light:
NSApp.appearance = NSAppearance(named: .aqua)
case .dark:
NSApp.appearance = NSAppearance(named: .darkAqua)
}
}
}
}
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