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// Copyright (C) 2024 Rubén Beltrán del Río
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see https://map.tranquil.systems.
import Foundation
import WmapParser
struct RenderableMap {
let vertices: [Vertex]
let edges: [MapEdge]
let inertias: [Inertia]
let opportunities: [Opportunity]
let notes: [Note]
let stages: [Double]
let groups: [[Vertex]]
static let empty: RenderableMap = RenderableMap(
vertices: [], edges: [], inertias: [], opportunities: [], notes: [], stages: defaultDimensions,
groups: [])
static func from(_ map: WmapParser.Map) -> RenderableMap {
var vertices: [Vertex] = []
var edges: [MapEdge] = []
var inertias: [Inertia] = []
var opportunities: [Opportunity] = []
var notes: [Note] = []
var stages: [Double] = [25.0, 50.0, 75.0] // default dimensions
var groups: [[Vertex]] = []
// Build a vertex lookup for edges, groups, etc.
var vertexMap: [String: Vertex] = [:]
for (index, component) in map.components.enumerated() {
let newVertex = Vertex(
id: index,
label: component.label,
position: CGPoint(
x: component.coordinates.xCoordinate, y: component.coordinates.yCoordinate),
shape: component.shape
)
vertices.append(newVertex)
vertexMap[component.label.lowercased()] = newVertex
}
for (index, note) in map.notes.enumerated() {
notes.append(
Note(
id: index,
position: CGPoint(x: note.coordinates.xCoordinate, y: note.coordinates.yCoordinate),
text: note.text
))
}
for stage in map.stages {
let stageIndex = stageToIndex(stage.stage)
if stageIndex >= 0 && stageIndex < 3 {
stages[stageIndex] = stage.value
}
}
// Second pass for entities that depend on vertices
for (index, dependency) in map.dependencies.enumerated() {
if let fromVertex = vertexMap[dependency.fromComponent.lowercased()],
let toVertex = vertexMap[dependency.toComponent.lowercased()] {
edges.append(
MapEdge(
id: index,
origin: fromVertex.position,
destination: toVertex.position,
arrowhead: dependency.isDirected
))
}
}
for (index, inertia) in map.inertias.enumerated() {
if let vertex = vertexMap[inertia.component.lowercased()] {
inertias.append(
Inertia(
id: index,
position: vertex.position
))
}
}
for (index, evolution) in map.evolutions.enumerated() {
if let vertex = vertexMap[evolution.component.lowercased()] {
let destination = CGPoint(
x: vertex.position.x + evolution.value,
y: vertex.position.y
)
opportunities.append(
Opportunity(
id: index,
origin: vertex.position,
destination: destination
))
}
}
for group in map.groups {
var groupVertices: [Vertex] = []
for componentName in group.components {
if let vertex = vertexMap[componentName.lowercased()] {
groupVertices.append(vertex)
}
}
if !groupVertices.isEmpty {
groups.append(groupVertices)
}
}
return RenderableMap(
vertices: vertices,
edges: edges,
inertias: inertias,
opportunities: opportunities,
notes: notes,
stages: stages,
groups: groups
)
}
private static func stageToIndex(_ stageNumber: WmapParser.StageNumber) -> Int {
switch stageNumber {
case .stageI: return 0
case .stageII: return 1
case .stageIII: return 2
case .stageIV: return 3
}
}
}
struct Vertex: Identifiable, Hashable {
let id: Int
let label: String
let position: CGPoint
var shape: WmapParser.Shape = .circle
}
struct Note {
let id: Int
let position: CGPoint
let text: String
}
struct MapEdge {
let id: Int
let origin: CGPoint
let destination: CGPoint
let arrowhead: Bool
}
struct Inertia {
let id: Int
let position: CGPoint
}
struct Opportunity {
let id: Int
let origin: CGPoint
let destination: CGPoint
}
private let defaultDimensions: [Double] = [
25.0,
50.0,
75.0
]
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