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path: root/Map/Presentation/Base Components/MapRender/MapVertices.swift
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-rw-r--r--Map/Presentation/Base Components/MapRender/MapVertices.swift92
1 files changed, 92 insertions, 0 deletions
diff --git a/Map/Presentation/Base Components/MapRender/MapVertices.swift b/Map/Presentation/Base Components/MapRender/MapVertices.swift
new file mode 100644
index 0000000..74cac6d
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+++ b/Map/Presentation/Base Components/MapRender/MapVertices.swift
@@ -0,0 +1,92 @@
+import SwiftUI
+
+struct MapVertices: View {
+
+ let mapSize: CGSize
+ let vertexSize: CGSize
+ let vertices: [Vertex]
+ let padding = CGFloat(5.0)
+
+ var body: some View {
+ ZStack(alignment: .topLeading) {
+ ForEach(vertices, id: \.id) { vertex in
+ getVertexShape(vertex).fill(Color.map.vertexColor)
+ Text(vertex.label.replacingOccurrences(of: "\\n", with: "\n")).font(.theme.vertexLabel)
+ .foregroundColor(.map.labelColor)
+ .shadow(color: .white, radius: 0, x: -0.5, y: -0.5)
+ .shadow(color: .white, radius: 0, x: 0.5, y: 0.5)
+ .offset(
+ CGSize(
+ width: w(vertex.position.x) + vertexSize.width + padding,
+ height: h(vertex.position.y) + 7.0))
+ }
+ }
+ }
+
+ func h(_ dimension: CGFloat) -> CGFloat {
+ max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0))
+ }
+
+ func w(_ dimension: CGFloat) -> CGFloat {
+ max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0))
+ }
+
+ func getVertexShape(_ vertex: Vertex) -> Path {
+ switch vertex.shape {
+ case .circle:
+ return Path { path in
+ path.addEllipse(
+ in: CGRect(
+ origin: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y)), size: vertexSize
+ ))
+ }
+ case .square:
+ return Path { path in
+ path.addRect(
+ CGRect(
+ x: w(vertex.position.x), y: h(vertex.position.y), width: vertexSize.width,
+ height: vertexSize.height
+ ))
+ }
+ case .triangle:
+ return Path { path in
+ path.move(to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height))
+ path.addLine(
+ to: CGPoint(
+ x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y) + vertexSize.height)
+ )
+ path.addLine(
+ to: CGPoint(x: w(vertex.position.x) + vertexSize.width / 2.0, y: h(vertex.position.y)))
+ path.addLine(
+ to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height))
+ path.closeSubpath()
+ }
+ case .x:
+ return Path { path in
+ path.move(to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y)))
+ path.addLine(
+ to: CGPoint(
+ x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y) + vertexSize.height)
+ )
+ path.closeSubpath()
+ path.move(to: CGPoint(x: w(vertex.position.x) + vertexSize.width, y: h(vertex.position.y)))
+ path.addLine(
+ to: CGPoint(x: w(vertex.position.x), y: h(vertex.position.y) + vertexSize.height))
+ path.closeSubpath()
+ }.strokedPath(StrokeStyle(lineWidth: 2.0, lineCap: .butt))
+ }
+ }
+}
+
+struct MapVertices_Previews: PreviewProvider {
+ static var previews: some View {
+ MapVertices(
+ mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0),
+ vertices: [
+ Vertex(id: 0, label: "A Circle", position: CGPoint(x: 50.0, y: 50.0)),
+ Vertex(id: 1, label: "A Square", position: CGPoint(x: 10.0, y: 20.0), shape: .square),
+ Vertex(id: 2, label: "A triangle", position: CGPoint(x: 25, y: 32.0), shape: .triangle),
+ Vertex(id: 3, label: "An X", position: CGPoint(x: 70.0, y: 70.0), shape: .x),
+ ])
+ }
+}