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path: root/Map/Presentation/Base Components/MapRender/MapOpportunities.swift
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-rw-r--r--Map/Presentation/Base Components/MapRender/MapOpportunities.swift71
1 files changed, 71 insertions, 0 deletions
diff --git a/Map/Presentation/Base Components/MapRender/MapOpportunities.swift b/Map/Presentation/Base Components/MapRender/MapOpportunities.swift
new file mode 100644
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+++ b/Map/Presentation/Base Components/MapRender/MapOpportunities.swift
@@ -0,0 +1,71 @@
+import SwiftUI
+
+struct MapOpportunities: View {
+
+ let mapSize: CGSize
+ let lineWidth: CGFloat
+ let vertexSize: CGSize
+ let opportunities: [Opportunity]
+
+ let arrowheadSize = CGFloat(10.0)
+
+ var body: some View {
+ ForEach(opportunities, id: \.id) { edge in
+ Path { path in
+
+ // First we transform edges from percentage to map coordinates
+ let origin = CGPoint(x: w(edge.origin.x), y: h(edge.origin.y))
+ let destination = CGPoint(x: w(edge.destination.x), y: h(edge.destination.y))
+
+ let multiplier = CGFloat(edge.destination.x > edge.origin.x ? 1.0 : -1.0)
+ let upperAngle = -CGFloat.pi / 4.0
+ let lowerAngle = CGFloat.pi / 4.0
+
+ let offsetOrigin = CGPoint(x: origin.x + multiplier * (vertexSize.width / 2.0), y: origin.y)
+ let offsetDestination = CGPoint(
+ x: destination.x - multiplier * (vertexSize.width / 2.0), y: destination.y)
+
+ path.move(to: offsetOrigin)
+ path.addLine(to: offsetDestination)
+
+ path.move(to: offsetDestination)
+ path.addLine(
+ to: CGPoint(
+ x: offsetDestination.x - multiplier * arrowheadSize * cos(upperAngle),
+ y:
+ offsetDestination.y - multiplier * arrowheadSize * sin(upperAngle)))
+
+ path.move(to: offsetDestination)
+ path.addLine(
+ to: CGPoint(
+ x: offsetDestination.x - multiplier * arrowheadSize * cos(lowerAngle),
+ y:
+ offsetDestination.y - multiplier * arrowheadSize * sin(lowerAngle)))
+
+ path.move(to: offsetDestination)
+ path.closeSubpath()
+ }.applying(
+ CGAffineTransform(translationX: vertexSize.width / 2.0, y: vertexSize.height / 2.0)
+ ).strokedPath(StrokeStyle(lineWidth: lineWidth / 4, dash: [10.0])).stroke(Color.map.opportunityColor)
+ }
+ }
+
+ func h(_ dimension: CGFloat) -> CGFloat {
+ max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0))
+ }
+
+ func w(_ dimension: CGFloat) -> CGFloat {
+ max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0))
+ }
+}
+
+struct MapOpportunities_Previews: PreviewProvider {
+ static var previews: some View {
+ MapOpportunities(
+ mapSize: CGSize(width: 400.0, height: 400.0), lineWidth: 1.0,
+ vertexSize: CGSize(width: 25.0, height: 25.0),
+ opportunities: [
+ Opportunity(id: 1, origin: CGPoint(x: 2.0, y: 34.0), destination: CGPoint(x: 23.0, y: 76.2))
+ ])
+ }
+}