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path: root/Map/Presentation/Base Components/MapRender/MapGroup.swift
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-rw-r--r--Map/Presentation/Base Components/MapRender/MapGroup.swift83
1 files changed, 83 insertions, 0 deletions
diff --git a/Map/Presentation/Base Components/MapRender/MapGroup.swift b/Map/Presentation/Base Components/MapRender/MapGroup.swift
new file mode 100644
index 0000000..9df3338
--- /dev/null
+++ b/Map/Presentation/Base Components/MapRender/MapGroup.swift
@@ -0,0 +1,83 @@
+import ConcaveHull
+import SwiftUI
+
+struct MapGroup: View {
+
+ let mapSize: CGSize
+ let vertexSize: CGSize
+ let group: [Vertex]
+ let color: Color
+
+ let cornerSize = CGSize(width: 2.0, height: 2.0)
+ var strokeSize: CGFloat { 1.75 * vertexSize.width }
+
+ var hull: [CGPoint] {
+ let groupList = group.map({ vertex in
+ return [Double(vertex.position.x), Double(vertex.position.y)]
+ })
+ let hull = Hull()
+ let hullPoints = hull.hull(groupList, nil)
+ return hullPoints.compactMap({ object in
+ if let point = object as? [Double] {
+ return CGPoint(x: point[0], y: point[1])
+ }
+ return nil
+ })
+ }
+
+ var body: some View {
+ Path { path in
+ var initialMove: CGPoint?
+
+ for point in hull {
+ let offsetPoint = CGPoint(x: w(point.x), y: h(point.y))
+
+ if initialMove == nil {
+ path.move(to: offsetPoint)
+ initialMove = offsetPoint
+ } else {
+ path.addLine(to: offsetPoint)
+ }
+ }
+
+ if let initialMove = initialMove {
+ path.addLine(to: initialMove)
+ }
+
+ }
+ .applying(
+ CGAffineTransform(translationX: vertexSize.width / 2.0, y: vertexSize.height / 2.0)
+ )
+ .fill(color)
+ .stroke(
+ color,
+ style: StrokeStyle(
+ lineWidth: strokeSize,
+ lineCap: .round,
+ lineJoin: .round,
+ miterLimit: 0,
+ dash: [],
+ dashPhase: 0
+ )
+ )
+ }
+
+ func h(_ dimension: CGFloat) -> CGFloat {
+ max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0))
+ }
+
+ func w(_ dimension: CGFloat) -> CGFloat {
+ max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0))
+ }
+}
+
+#Preview {
+ MapGroup(
+ mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0),
+ group: [
+ Vertex(id: 0, label: "A Circle", position: CGPoint(x: 50.0, y: 50.0)),
+ Vertex(id: 1, label: "A Square", position: CGPoint(x: 10.0, y: 20.0), shape: .square),
+ Vertex(id: 2, label: "A triangle", position: CGPoint(x: 25, y: 32.0), shape: .triangle),
+ Vertex(id: 3, label: "An X", position: CGPoint(x: 70.0, y: 70.0), shape: .x),
+ ], color: .red)
+}