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authorRuben Beltran del Rio <git@r.bdr.sh>2025-07-07 13:51:43 +0200
committerRuben Beltran del Rio <git@r.bdr.sh>2025-07-07 13:51:43 +0200
commit3bacbf6ac85330d35493953d7296e5ba420b7750 (patch)
treebe3e09b66d2567d5cc78798c47a45a039b534b02 /Map/Presentation/Base Components/MapRender/MapIntertias.swift
parenta1a485f16e0f1720f2dcdf7ab03d52c29fe9e252 (diff)
Use inertia instead of blockers
Diffstat (limited to 'Map/Presentation/Base Components/MapRender/MapIntertias.swift')
-rw-r--r--Map/Presentation/Base Components/MapRender/MapIntertias.swift55
1 files changed, 55 insertions, 0 deletions
diff --git a/Map/Presentation/Base Components/MapRender/MapIntertias.swift b/Map/Presentation/Base Components/MapRender/MapIntertias.swift
new file mode 100644
index 0000000..91ec6f9
--- /dev/null
+++ b/Map/Presentation/Base Components/MapRender/MapIntertias.swift
@@ -0,0 +1,55 @@
+// Copyright (C) 2024 Rubén Beltrán del Río
+
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see https://map.tranquil.systems.
+import SwiftUI
+
+struct MapIntertias: View {
+
+ let mapSize: CGSize
+ let vertexSize: CGSize
+ let inertias: [Inertia]
+
+ let cornerSize = CGSize(width: 2.0, height: 2.0)
+
+ var body: some View {
+ ForEach(inertias, id: \.id) { vertex in
+ Path { path in
+ path.addRoundedRect(
+ in: CGRect(
+ origin: CGPoint(
+ x: w(vertex.position.x) + 3 * vertexSize.width,
+ y: h(vertex.position.y) - vertexSize.height * 2 / 3),
+ size: CGSize(width: vertexSize.width / 2, height: vertexSize.height * 2)
+ ), cornerSize: cornerSize)
+ }.fill(Color.Theme.Map.inertia)
+ }
+ }
+
+ func h(_ dimension: CGFloat) -> CGFloat {
+ max(0.0, min(mapSize.height, dimension * mapSize.height / 100.0))
+ }
+
+ func w(_ dimension: CGFloat) -> CGFloat {
+ max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0))
+ }
+}
+
+#Preview {
+ MapIntertias(
+ mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0),
+ inertias: [
+ Inertia(id: 0, position: CGPoint(x: 50.0, y: 50.0)),
+ Inertia(id: 1, position: CGPoint(x: 10.0, y: 20.0)),
+ ])
+}