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// Map, wardley map editor for linux
// Copyright (C) 2026 Rubén Beltrán del Río

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.

// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <http://www.gnu.org/licenses/>.

use gtk::prelude::*;
use relm4::prelude::*;

pub struct Switch {
    state: bool,
    label: String,
}

pub struct SwitchInit {
    pub state: bool,
    pub label: String,
}

#[derive(Debug, Clone)]
pub enum SwitchOutput {
    SetState(bool),
}

#[relm4::component(pub)]
impl SimpleComponent for Switch {
    type Init = SwitchInit;
    type Input = ();
    type Output = SwitchOutput;

    view! {
        gtk::Box {
            set_orientation: gtk::Orientation::Horizontal,
            set_spacing: 10,

            gtk::Label {
                #[watch]
                set_label: &model.label
            },

            gtk::Box {
                set_orientation: gtk::Orientation::Horizontal,
                set_hexpand: true,
            },

            gtk::Switch {
                set_active: model.state,
                connect_state_set => move |_, state| {
                    sender.output(SwitchOutput::SetState(state)).ok();
                    gtk::glib::Propagation::Proceed
                }
            }
        }
    }

    fn init(
        init: Self::Init,
        root: Self::Root,
        sender: ComponentSender<Self>,
    ) -> ComponentParts<Self> {
        let model = Self {
            label: init.label,
            state: init.state,
        };
        let widgets = view_output!();

        ComponentParts { model, widgets }
    }
}