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Diffstat (limited to 'lib/systems/webgl_renderer.js')
| -rw-r--r-- | lib/systems/webgl_renderer.js | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/lib/systems/webgl_renderer.js b/lib/systems/webgl_renderer.js new file mode 100644 index 0000000..8535fde --- /dev/null +++ b/lib/systems/webgl_renderer.js @@ -0,0 +1,149 @@ +import { System } from '@serpentity/serpentity'; +import Drawable from '../nodes/drawable'; +import { initializeShaderProgram, initializeBuffers } from '../webgl_utils'; + +const internals = { + kWidthRatio: 2.76, + kHeightRatio: 1, + kTargetVerticalResolution: 32 + Math.round(Math.random() * 1024), + kVertexShader: ` + + attribute vec3 aVertexPosition; + void main() { + gl_Position = vec4(aVertexPosition.xy, 0.0, 1.0); + gl_PointSize = 10.0; // Set the point size + } + `, + + kFragmentShader: ` + + precision mediump float; + uniform vec4 uColor; + void main() { + gl_FragColor = uColor; + } + ` +}; + +export default class WebGLRenderer extends System { + + constructor(canvasId) { + + super(); + this.canvasId = canvasId; + } + + added(engine){ + + // Set up canvas + const canvas = document.getElementById(this.canvasId); + window.addEventListener('resize', () => this._resizeCanvas(canvas)); + + // Set up WebGL + const gl = canvas.getContext('webgl', { + preserveDrawingBuffer: true + }); + this.gl = gl; + + const shaderProgram = initializeShaderProgram( + gl, + internals.kVertexShader, + internals.kFragmentShader + ); + + this.programInfo = { + program: shaderProgram, + attribLocations: { + vertexPosition: gl.getAttribLocation(shaderProgram, 'aVertexPosition') + }, + uniformLocations: { + color: gl.getUniformLocation(shaderProgram, 'uColor') + } + }; + + this.buffers = initializeBuffers(gl); + this._resizeCanvas(canvas); + + this.points = engine.getNodes(Drawable); + } + + removed(engine){ + + this.points = undefined; + } + + update(){ + + const {gl, programInfo, buffers} = this; + + gl.useProgram(programInfo.program); + + { + const color = [1, 1, 1, 1]; + gl.uniform4fv(programInfo.uniformLocations.color, color); + } + + const positions = []; + for (const point of this.points) { + positions.push(point.position.x, point.position.y, point.position.z); + positions.push( + point.position.prevX || point.position.x, + point.position.prevY || point.position.y, + point.position.prevZ || point.position.z + ); + point.position.prevX = point.position.x; + point.position.prevY = point.position.y; + point.position.prevZ = point.position.z; + } + + gl.bindBuffer(gl.ARRAY_BUFFER, buffers.position); + gl.bufferData(gl.ARRAY_BUFFER, + new Float32Array(positions), + gl.STATIC_DRAW); + + { + const numberOfComponents = 3; + const type = gl.FLOAT; + const normalize = false; + const stride = 0; + const offset = 0; + + gl.bindBuffer(gl.ARRAY_BUFFER, buffers.position); + gl.vertexAttribPointer( + programInfo.attribLocations.vertexPosition, + numberOfComponents, + type, + normalize, + stride, + offset + ); + gl.enableVertexAttribArray(programInfo.attribLocations.vertexPosition); + } + + { + gl.lineWidth(2); + gl.drawArrays(gl.LINES, 0, this.points.nodes.length * 2); + } + } + + _resizeCanvas(canvas) { + + console.log('Resizing Canvas'); + let width = window.innerWidth; + let height = Math.round(width * internals.kHeightRatio / internals.kWidthRatio); + + if (window.innerHeight < height) { + height = window.innerHeight; + width = Math.round(height * internals.kWidthRatio / internals.kHeightRatio); + console.log(width, height); + } + + canvas.style.width = `${width}px`; + canvas.style.height = `${height}px`; + + canvas.width = internals.kTargetVerticalResolution * internals.kWidthRatio; + canvas.height = internals.kTargetVerticalResolution; + + this.gl.viewport(0, 0, canvas.width, canvas.height); + } +}; |