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// Swift translation and modernization
// by Dustin Mierau
//
// of:
//
// ColorArt.swift
// SLColorArt by Panic Inc.
//
// Copyright (C) 2012 Panic Inc. Code by Wade Cosgrove. All rights reserved.
//
// Redistribution and use, with or without modification, are permitted
// provided that the following conditions are met:
//
// - Redistributions must reproduce the above copyright notice, this list of
// conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution.
//
// - Neither the name of Panic Inc nor the names of its contributors may be used
// to endorse or promote works derived from this software without specific prior
// written permission from Panic Inc.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL PANIC INC BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
import AppKit
import SwiftUI
fileprivate let kColorThresholdMinimumPercentage: CGFloat = 0.001
// ColorArt.analyze(image: img) -> ColorArt?
struct ColorArt: Equatable {
let backgroundColor: NSColor
let primaryColor: NSColor
let secondaryColor: NSColor
let detailColor: NSColor
// let scaledImage: NSImage
static func == (lhs: ColorArt, rhs: ColorArt) -> Bool {
return lhs.backgroundColor == rhs.backgroundColor &&
lhs.primaryColor == rhs.primaryColor &&
lhs.secondaryColor == rhs.secondaryColor &&
lhs.detailColor == rhs.detailColor
}
static func analyze(image: NSImage) -> ColorArt? {
print("ColorArt.analyze: Starting, image size: \(image.size)")
// Scale image to a reasonable size for analysis
// This is important because:
// 1. Makes analysis faster (fewer pixels)
// 2. Normalizes weird image dimensions
// 3. Ensures CGImage conversion succeeds
print("ColorArt.analyze: Calling scaleImage...")
let finalImage = Self.scaleImage(image, size: NSSize(width: 100, height: 100))
print("ColorArt.analyze: scaleImage returned, scaled size: \(finalImage.size)")
guard let colors = Self.analyzeImage(finalImage) else {
print("ColorArt.analyze: failed with no colors")
return nil
}
print("ColorArt.analyze: returning colors", colors)
return ColorArt(backgroundColor: colors.background,
primaryColor: colors.primary,
secondaryColor: colors.secondary,
detailColor: colors.detail)
}
// MARK: - Image Scaling
private static func scaleImage(_ image: NSImage, size scaledSize: NSSize) -> NSImage {
print("ColorArt.scaleImage: Entered, input: \(image.size), target: \(scaledSize)")
// Get CGImage directly without using lockFocus
print("ColorArt.scaleImage: Getting CGImage...")
guard let cgImage = image.cgImage(forProposedRect: nil, context: nil, hints: nil) else {
print("ColorArt.scaleImage: Failed to get CGImage, returning original")
return image
}
print("ColorArt.scaleImage: Got CGImage")
let imageSize = image.size
let squareSize = min(imageSize.width, imageSize.height)
// Use native square size if passed zero size
let finalScaledSize = scaledSize == .zero ? NSSize(width: squareSize, height: squareSize) : scaledSize
// Create bitmap context for drawing
let width = Int(finalScaledSize.width)
let height = Int(finalScaledSize.height)
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue)
guard let context = CGContext(
data: nil,
width: width,
height: height,
bitsPerComponent: 8,
bytesPerRow: width * 4,
space: colorSpace,
bitmapInfo: bitmapInfo.rawValue
) else {
return image
}
// Draw the image scaled
context.interpolationQuality = .high
context.draw(cgImage, in: CGRect(x: 0, y: 0, width: finalScaledSize.width, height: finalScaledSize.height))
// Create NSImage from context
guard let scaledCGImage = context.makeImage() else {
return image
}
let bitmapRep = NSBitmapImageRep(cgImage: scaledCGImage)
let finalImage = NSImage(size: finalScaledSize)
finalImage.addRepresentation(bitmapRep)
return finalImage
}
// MARK: - Image Analysis
private static func analyzeImage(_ image: NSImage) -> (background: NSColor, primary: NSColor, secondary: NSColor, detail: NSColor)? {
var imageColors: NSCountedSet?
guard let backgroundColor = self.findEdgeColor(image, imageColors: &imageColors),
let colors = imageColors
else {
return nil
}
let darkBackground = backgroundColor.isDarkColor
var primaryColor: NSColor?
var secondaryColor: NSColor?
var detailColor: NSColor?
self.findTextColors(colors, primaryColor: &primaryColor, secondaryColor: &secondaryColor, detailColor: &detailColor, backgroundColor: backgroundColor)
// Fallback to black or white if colors not found
if primaryColor == nil {
primaryColor = darkBackground ? .white : .black
}
if secondaryColor == nil {
secondaryColor = darkBackground ? .white : .black
}
if detailColor == nil {
detailColor = darkBackground ? .white : .black
}
// Convert all colors to calibrated RGB color space for consistency
// This ensures all colors are in the same color space and prevents
// any color space conversion issues when used in SwiftUI
let rgbColorSpace = NSColorSpace.genericRGB
let finalBackground = backgroundColor.usingColorSpace(rgbColorSpace) ?? backgroundColor
let finalPrimary = primaryColor!.usingColorSpace(rgbColorSpace) ?? primaryColor!
let finalSecondary = secondaryColor!.usingColorSpace(rgbColorSpace) ?? secondaryColor!
let finalDetail = detailColor!.usingColorSpace(rgbColorSpace) ?? detailColor!
return (finalBackground, finalPrimary, finalSecondary, finalDetail)
}
// MARK: - Edge Color Detection
private static func findEdgeColor(_ image: NSImage, imageColors: inout NSCountedSet?) -> NSColor? {
var bitmapRep: NSBitmapImageRep?
// Try to get existing bitmap representation
if let existingRep = image.representations.last as? NSBitmapImageRep {
bitmapRep = existingRep
} else {
// Create bitmap rep from CGImage instead of using lockFocus
guard let cgImage = image.cgImage(forProposedRect: nil, context: nil, hints: nil) else {
return nil
}
bitmapRep = NSBitmapImageRep(cgImage: cgImage)
}
// Convert to RGB color space
guard let bitmapRep = bitmapRep?.converting(to: .genericRGB, renderingIntent: .default) else {
return nil
}
let pixelsWide = bitmapRep.pixelsWide
let pixelsHigh = bitmapRep.pixelsHigh
let colors = NSCountedSet(capacity: pixelsWide * pixelsHigh)
let leftEdgeColors = NSCountedSet(capacity: pixelsHigh)
var searchColumnX = 0
for x in 0..<pixelsWide {
for y in 0..<pixelsHigh {
guard let color = bitmapRep.colorAt(x: x, y: y) else { continue }
if x == searchColumnX {
// Make sure it's a meaningful color
if color.alphaComponent > 0.5 {
leftEdgeColors.add(color)
}
}
if color.alphaComponent > CGFloat.ulpOfOne {
colors.add(color)
}
}
// Background is clear, keep looking in next column for background color
if leftEdgeColors.count == 0 {
searchColumnX += 1
}
}
imageColors = colors
var sortedColors: [CountedColor] = []
for color in leftEdgeColors {
guard let nsColor = color as? NSColor else { continue }
let colorCount = leftEdgeColors.count(for: nsColor)
let randomColorsThreshold = Int(CGFloat(pixelsHigh) * kColorThresholdMinimumPercentage)
if colorCount <= randomColorsThreshold {
continue
}
sortedColors.append(CountedColor(color: nsColor, count: colorCount))
}
sortedColors.sort { $0.count > $1.count }
guard var proposedEdgeColor = sortedColors.first else {
return nil
}
// Want to choose color over black/white so we keep looking
if proposedEdgeColor.color.isBlackOrWhite {
for i in 1..<sortedColors.count {
let nextProposedColor = sortedColors[i]
// Make sure the second choice color is 30% as common as the first choice
if Double(nextProposedColor.count) / Double(proposedEdgeColor.count) > 0.3 {
if !nextProposedColor.color.isBlackOrWhite {
proposedEdgeColor = nextProposedColor
break
}
} else {
// Reached color threshold less than 30% of the original proposed edge color
break
}
}
}
return proposedEdgeColor.color
}
// MARK: - Text Color Detection
private static func findTextColors(_ colors: NSCountedSet, primaryColor: inout NSColor?, secondaryColor: inout NSColor?, detailColor: inout NSColor?, backgroundColor: NSColor) {
var sortedColors: [CountedColor] = []
let findDarkTextColor = !backgroundColor.isDarkColor
for color in colors {
guard let nsColor = color as? NSColor else { continue }
let adjustedColor = nsColor.withMinimumSaturation(0.15)
if adjustedColor.isDarkColor == findDarkTextColor {
let colorCount = colors.count(for: nsColor)
sortedColors.append(CountedColor(color: adjustedColor, count: colorCount))
}
}
sortedColors.sort { $0.count > $1.count }
for container in sortedColors {
let curColor = container.color
if primaryColor == nil {
if curColor.isContrasting(to: backgroundColor) {
primaryColor = curColor
}
} else if secondaryColor == nil {
if let primary = primaryColor,
primary.isDistinct(from: curColor) && curColor.isContrasting(to: backgroundColor) {
secondaryColor = curColor
}
} else if detailColor == nil {
if let primary = primaryColor,
let secondary = secondaryColor,
secondary.isDistinct(from: curColor) &&
primary.isDistinct(from: curColor) &&
curColor.isContrasting(to: backgroundColor) {
detailColor = curColor
break
}
}
}
}
}
// MARK: - Helper Classes
fileprivate struct CountedColor {
let color: NSColor
let count: Int
}
// MARK: - NSColor Extensions
extension NSColor {
var isDarkColor: Bool {
guard let convertedColor = usingColorSpace(.genericRGB) else {
return false
}
var r: CGFloat = 0, g: CGFloat = 0, b: CGFloat = 0, a: CGFloat = 0
convertedColor.getRed(&r, green: &g, blue: &b, alpha: &a)
let lum = 0.2126 * r + 0.7152 * g + 0.0722 * b
return lum < 0.5
}
func isDistinct(from compareColor: NSColor) -> Bool {
guard let convertedColor = usingColorSpace(.genericRGB),
let convertedCompareColor = compareColor.usingColorSpace(.genericRGB)
else {
return false
}
var r: CGFloat = 0, g: CGFloat = 0, b: CGFloat = 0, a: CGFloat = 0
var r1: CGFloat = 0, g1: CGFloat = 0, b1: CGFloat = 0, a1: CGFloat = 0
convertedColor.getRed(&r, green: &g, blue: &b, alpha: &a)
convertedCompareColor.getRed(&r1, green: &g1, blue: &b1, alpha: &a1)
let threshold: CGFloat = 0.25
if abs(r - r1) > threshold || abs(g - g1) > threshold || abs(b - b1) > threshold || abs(a - a1) > threshold {
// Check for grays, prevent multiple gray colors
if abs(r - g) < 0.03 && abs(r - b) < 0.03 {
if abs(r1 - g1) < 0.03 && abs(r1 - b1) < 0.03 {
return false
}
}
return true
}
return false
}
func withMinimumSaturation(_ minSaturation: CGFloat) -> NSColor {
guard let tempColor = usingColorSpace(.genericRGB) else {
return self
}
var hue: CGFloat = 0, saturation: CGFloat = 0, brightness: CGFloat = 0, alpha: CGFloat = 0
tempColor.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha)
if saturation < minSaturation {
return NSColor(calibratedHue: hue, saturation: minSaturation, brightness: brightness, alpha: alpha)
}
return self
}
var isBlackOrWhite: Bool {
guard let tempColor = usingColorSpace(.genericRGB) else {
return false
}
var r: CGFloat = 0, g: CGFloat = 0, b: CGFloat = 0, a: CGFloat = 0
tempColor.getRed(&r, green: &g, blue: &b, alpha: &a)
// White
if r > 0.91 && g > 0.91 && b > 0.91 {
return true
}
// Black
if r < 0.09 && g < 0.09 && b < 0.09 {
return true
}
return false
}
func isContrasting(to color: NSColor) -> Bool {
guard let backgroundColor = usingColorSpace(.genericRGB),
let foregroundColor = color.usingColorSpace(.genericRGB)
else {
return true
}
var br: CGFloat = 0, bg: CGFloat = 0, bb: CGFloat = 0, ba: CGFloat = 0
var fr: CGFloat = 0, fg: CGFloat = 0, fb: CGFloat = 0, fa: CGFloat = 0
backgroundColor.getRed(&br, green: &bg, blue: &bb, alpha: &ba)
foregroundColor.getRed(&fr, green: &fg, blue: &fb, alpha: &fa)
let bLum = 0.2126 * br + 0.7152 * bg + 0.0722 * bb
let fLum = 0.2126 * fr + 0.7152 * fg + 0.0722 * fb
let contrast: CGFloat
if bLum > fLum {
contrast = (bLum + 0.05) / (fLum + 0.05)
} else {
contrast = (fLum + 0.05) / (bLum + 0.05)
}
return contrast > 1.6
}
}
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