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authorDustin Mierau <dustin@mierau.me>2024-01-12 09:50:18 -0800
committerDustin Mierau <dustin@mierau.me>2024-01-12 09:50:18 -0800
commit2f210991684c87073dd7534d2d0416d91cf50275 (patch)
tree03dc2edb225ab583fbc286de37f927194377a085 /Hotline/Shared/NetSocket.swift
parent768bc9136c91b5dc31eef96088e7d1796243d81b (diff)
Experimenting with a simpler stream/delegate bsaed socket library for Tracker listing for now. Added consume methods to Data and [UInt8] arrays to make reading bytes off the wire easier to read..
Diffstat (limited to 'Hotline/Shared/NetSocket.swift')
-rw-r--r--Hotline/Shared/NetSocket.swift227
1 files changed, 227 insertions, 0 deletions
diff --git a/Hotline/Shared/NetSocket.swift b/Hotline/Shared/NetSocket.swift
new file mode 100644
index 0000000..e474f5a
--- /dev/null
+++ b/Hotline/Shared/NetSocket.swift
@@ -0,0 +1,227 @@
+
+// NetSocket.swift
+// A simple delegate based buffered read/write TCP socket.
+// Created by Dustin Mierau
+
+import Foundation
+
+protocol NetSocketDelegate: AnyObject {
+ func netsocketConnected(socket: NetSocket)
+ func netsocketDisconnected(socket: NetSocket, error: Error?)
+ func netsocketReceived(socket: NetSocket, bytes: [UInt8])
+ func netsocketSent(socket: NetSocket, count: Int)
+}
+
+extension NetSocketDelegate {
+ func netsocketConnected(socket: NetSocket) {}
+ func netsocketDisconnected(socket: NetSocket, error: Error?) {}
+ func netsocketReceived(socket: NetSocket, bytes: [UInt8]) {}
+ func netsocketSent(socket: NetSocket, count: Int) {}
+}
+
+enum NetSocketStatus {
+ case disconnected
+ case connecting
+ case connected
+}
+
+final class NetSocket: NSObject, StreamDelegate {
+ weak var delegate: NetSocketDelegate? = nil
+
+ private var output: OutputStream? = nil
+ private var input: InputStream? = nil
+
+ private var outputBuffer: [UInt8] = []
+ private var inputBuffer: [UInt8] = []
+
+ private var readBuffer: [UInt8] = Array(repeating: 0, count: 4 * 1024)
+
+ public func peek() -> [UInt8] { self.inputBuffer }
+ public var available: Int { self.inputBuffer.count }
+
+ private var status: NetSocketStatus = .disconnected
+
+ override init() {}
+
+ @MainActor public func connect(host: String, port: Int) {
+ self.close()
+
+ var outputStream: OutputStream? = nil
+ var inputStream: InputStream? = nil
+
+ self.status = .connecting
+
+ Stream.getStreamsToHost(withName: host, port: port, inputStream: &inputStream, outputStream: &outputStream)
+
+ self.input = inputStream
+ self.output = outputStream
+
+ inputStream?.delegate = self
+ outputStream?.delegate = self
+
+ inputStream?.schedule(in: .current, forMode: .common)
+ outputStream?.schedule(in: .current, forMode: .common)
+
+ inputStream?.open()
+ outputStream?.open()
+ }
+
+ @MainActor public func close(_ err: Error? = nil) {
+ let disconnected = (self.status != .disconnected)
+
+ self.status = .disconnected
+
+ self.input?.delegate = nil
+ self.output?.delegate = nil
+ self.input?.close()
+ self.output?.close()
+ self.input?.remove(from: .current, forMode: .common)
+ self.output?.remove(from: .current, forMode: .common)
+ self.input = nil
+ self.output = nil
+ self.inputBuffer = []
+ self.outputBuffer = []
+
+ if disconnected {
+ self.delegate?.netsocketDisconnected(socket: self, error: err)
+ }
+
+ print("NetSocket: Closed")
+ }
+
+ @MainActor public func write(_ data: Data) {
+ guard let output = self.output else {
+ return
+ }
+
+ self.outputBuffer.append(contentsOf: data)
+
+ if output.hasSpaceAvailable {
+ self.writeBufferToStream()
+ }
+ }
+
+ @MainActor public func write(_ data: [UInt8]) {
+ guard let output = self.output else {
+ return
+ }
+
+ self.outputBuffer.append(contentsOf: data)
+
+ if output.hasSpaceAvailable {
+ self.writeBufferToStream()
+ }
+ }
+
+ @MainActor public func read(count: Int) -> [UInt8] {
+ guard self.inputBuffer.count > 0, count > 0 else {
+ return []
+ }
+
+ let amountToRead = min(count, self.inputBuffer.count)
+ let dataRead: [UInt8] = Array(self.inputBuffer[0..<amountToRead])
+ self.inputBuffer.removeFirst(amountToRead)
+
+ return dataRead
+ }
+
+ @MainActor public func read(count: Int) -> Data {
+ guard self.inputBuffer.count > 0, count > 0 else {
+ return Data()
+ }
+
+ let amountToRead = min(count, self.inputBuffer.count)
+
+ let dataRead: Data = Data(self.inputBuffer[0..<amountToRead])
+ self.inputBuffer.removeFirst(amountToRead)
+
+ return dataRead
+ }
+
+ @MainActor public func readAll() -> [UInt8] {
+ guard self.inputBuffer.count > 0 else {
+ return []
+ }
+
+ let dataRead: [UInt8] = Array(self.inputBuffer)
+ self.inputBuffer = []
+
+ return dataRead
+ }
+
+ @MainActor public func readAll() -> Data {
+ guard self.inputBuffer.count > 0 else {
+ return Data()
+ }
+
+ let dataRead: Data = Data(self.inputBuffer)
+ self.inputBuffer = []
+
+ return dataRead
+ }
+
+ @MainActor private func writeBufferToStream() {
+ guard let output = self.output, self.outputBuffer.count > 0 else {
+ return
+ }
+
+ let bytesWritten = output.write(self.outputBuffer, maxLength: self.outputBuffer.count)
+ if bytesWritten > 0 {
+ self.outputBuffer.removeFirst(bytesWritten)
+ self.delegate?.netsocketSent(socket: self, count: bytesWritten)
+ }
+ else if bytesWritten == -1 {
+ self.close(output.streamError)
+ }
+ }
+
+ @MainActor private func readStreamToBuffer() {
+ guard let input = self.input else {
+ return
+ }
+
+ let bytesRead = input.read(&self.readBuffer, maxLength: self.readBuffer.capacity)
+ if bytesRead > 0 {
+ self.inputBuffer.append(contentsOf: readBuffer[0..<bytesRead])
+ self.delegate?.netsocketReceived(socket: self, bytes: self.inputBuffer)
+ }
+ else if bytesRead == -1 {
+ self.close(input.streamError)
+ }
+ }
+
+ // MARK: -
+
+ @MainActor func stream(_ aStream: Stream, handle eventCode: Stream.Event) {
+ guard let input = self.input, let output = self.output else {
+ return
+ }
+
+ switch eventCode {
+ case .openCompleted:
+ if input.streamStatus == .open && output.streamStatus == .open {
+ if self.status == .connecting {
+ print("NetSocket: Connected")
+ self.status = .connected
+ self.delegate?.netsocketConnected(socket: self)
+ }
+ }
+ break
+ case .hasBytesAvailable:
+ print("NetSocket: Data available")
+ self.readStreamToBuffer()
+ case .hasSpaceAvailable:
+ print("NetSocket: Space available")
+ self.writeBufferToStream()
+ case .endEncountered:
+ print("NetSocket: End encounterd")
+ self.close()
+ case .errorOccurred:
+ print("NetSocket: Error encounterd", input.streamError.debugDescription, output.streamError.debugDescription)
+ let err = input.streamError ?? output.streamError
+ self.close(err)
+ default:
+ break
+ }
+ }
+}