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import CoreGraphics
extension CGImage {
func resize(by scale: CGFloat) -> CGImage? {
let width = Int(CGFloat(self.width) / scale)
let height = Int(CGFloat(self.height) / scale)
let bitsPerComponent = self.bitsPerComponent
let colorSpace = self.colorSpace ?? CGColorSpace(name: CGColorSpace.sRGB)!
let bitmapInfo = self.bitmapInfo.rawValue
guard let context = CGContext(data: nil, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo) else {
return nil
}
context.interpolationQuality = .high
context.draw(self, in: CGRect(x: 0, y: 0, width: width, height: height))
return context.makeImage()
}
}
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