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import { Component } from '@serpentity/serpentity';

/**
 * Component that stores a collision target and points accumulation
 * target
 *
 * @extends {external:Serpentity.Component}
 * @class PointsColliderComponent
 * @param {object} config a configuration object to extend.
 */
export default class PointsColliderComponent extends Component {
  constructor(config) {

    super(config);

    /**
     * The target entity that will generate points if it collides
     *
     * @property {external:Serpentity.Entity} collisionTarget
     * @instance
     * @memberof PointsColliderComponent
     */
    this.collisionTarget = this.collisionTarget || null;

    /**
     * The target entity that will generate points if it collides
     *
     * @property {string} pointsTarget
     * @instance
     * @memberof PointsColliderComponent
     */
    this.pointsTarget = this.pointsTarget || 'nobody';
  }
}