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import { Component } from '@serpentity/serpentity';
/**
* Component that stores a collision target and points accumulation
* target
*
* @extends {external:Serpentity.Component}
* @class PointsColliderComponent
* @param {object} config a configuration object to extend.
*/
export default class PointsColliderComponent extends Component {
constructor(config) {
super(config);
/**
* The target entity that will generate points if it collides
*
* @property {external:Serpentity.Entity} collisionTarget
* @instance
* @memberof PointsColliderComponent
*/
this.collisionTarget = this.collisionTarget || null;
/**
* The target entity that will generate points if it collides
*
* @property {string} pointsTarget
* @instance
* @memberof PointsColliderComponent
*/
this.pointsTarget = this.pointsTarget || 'nobody';
}
}
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