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import { Component } from '@serpentity/serpentity';
/**
* Component that stores a dash skill
*
* @extends {external:Serpentity.Component}
* @class GrabComponent
* @param {object} config a configuration object to extend.
*/
export default class GrabComponent extends Component {
constructor(config) {
super(config);
/**
* The properthy that holds the grab state
*
* @property {boolean} grabbing
* @instance
* @memberof GrabComponent
*/
this.dashing = this.grabbing || false;
/**
* The constraint used for the grab
*
* @property {external:MatterJs.Constraint} constraint
* @instance
* @memberof GrabComponent
*/
this.constraint = this.constraint || null;
/**
* Whether the grab is locked from occuring
*
* @property {boolean} locked
* @instance
* @memberof GrabComponent
*/
this.locked = this.locked || false;
/**
* Cooldown before lock is removed
*
* @property {number} cooldown
* @instance
* @memberof GrabComponent
*/
this.cooldown = this.cooldown || 3000;
/**
* Current cooldown
*
* @property {number} currentCooldown
* @instance
* @memberof GrabComponent
*/
this.currentCooldown = 0;
}
}
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