diff options
Diffstat (limited to 'lib/serpentity/system.js')
| -rw-r--r-- | lib/serpentity/system.js | 58 |
1 files changed, 35 insertions, 23 deletions
diff --git a/lib/serpentity/system.js b/lib/serpentity/system.js index c817be1..339f6e7 100644 --- a/lib/serpentity/system.js +++ b/lib/serpentity/system.js @@ -1,32 +1,44 @@ +'use strict'; + +/* global Serpentity */ + /* * Systems contain most of the logic, and work with nodes in order to * act and change their values. * * You usually want to inherit from this class and override the - * three methods. + * three methods. They are shown here to document the interface. */ -Class(Serpentity, "System")({ - prototype : { - /* - * This will be run when the system is added to the engine - */ - added : function added(engine) { - // Override - }, +let System = class System { + + /* + * This will be run when the system is added to the engine + */ + added () { + // Override with added(engine) + // Receives an instance of the serpentity engine + } + + /* + * This will be run when the system is removed from the engine + */ + removed () { + // Override with removed(engine) + // Receives an instance of the serpentity engine + } - /* - * This will be run when the system is removed from the engine - */ - removed : function removed(engine) { - // Override - }, + /* + * This will run every time the engine's update method is called + */ + update () { + // Override with update(dt) + // Receives a delta of the time + } +}; - /* - * This will run every time the engine's update method is called - */ - update : function update(dt) { - // Override - } - } -}); +if (typeof module !== 'undefined' && this.module !== module) { + module.exports = System; +} else { + Serpentity.System = System; +} |