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| author | Ben Beltran <ben@nsovocal.com> | 2014-08-11 18:52:20 -0500 |
|---|---|---|
| committer | Ben Beltran <ben@nsovocal.com> | 2014-08-11 18:52:20 -0500 |
| commit | eecd25c9188b5c045d89aa26d1d367dd5131d88f (patch) | |
| tree | 3da698ccd9389b90e0f25569da27fddf936190ab /README.md | |
| parent | f97380adc4933fa3bf65b84f010bd303c9dd28a2 (diff) | |
Prepares for bower
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 10 |
1 files changed, 10 insertions, 0 deletions
@@ -93,6 +93,16 @@ Systems are called on every update, and they use components through nodes. Just run `engine.update(dt)` in your game loop :D +## Checking it in the frontend (dev). + +You can link the bower package (bower.json is in `lib/serpentity/` to +make paths cleaner), then link it again from the root directory and +spawn a python server (`python -m SimpleHTTPServer`). The test page +will be available in `http://localhost:8000/browser_test/` + +If you just want to use it, it's available as a bower package! + + ## TO-DO * Removing components |