aboutsummaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorBen Beltran <ben@nsovocal.com>2014-08-11 06:56:50 -0500
committerBen Beltran <ben@nsovocal.com>2014-08-11 06:56:50 -0500
commit42c62ebf0114f17ffc88f7a025b0bd826cd068fb (patch)
tree3a954d7ffb6be73524ba7cd51f6223483575021b /README.md
parentae99b55e21cc721a28a651120a04387f4a27a9d0 (diff)
Adds priorities
Diffstat (limited to 'README.md')
-rw-r--r--README.md6
1 files changed, 3 insertions, 3 deletions
diff --git a/README.md b/README.md
index f90083b..3d2ebb0 100644
--- a/README.md
+++ b/README.md
@@ -10,10 +10,11 @@ Usage:
var engine = Serpentity();
-Add entities or systems:
+Add entities or systems, systems are added with a priority (the smaller
+the number, the earlier it will be called):
engine.addEntity(entityFactory());
- engine.addSystem(new GameSystem());
+ engine.addSystem(new GameSystem(), priority);
Update all systems:
@@ -94,7 +95,6 @@ Just run `engine.update(dt)` in your game loop :D
## TO-DO
-* Priorities
* Removing components
* Implement the ashteroids demo (Serpentoids)
* Actually check performance