diff options
| author | Ben Beltran <ben@nsovocal.com> | 2014-08-11 06:56:50 -0500 |
|---|---|---|
| committer | Ben Beltran <ben@nsovocal.com> | 2014-08-11 06:56:50 -0500 |
| commit | 42c62ebf0114f17ffc88f7a025b0bd826cd068fb (patch) | |
| tree | 3a954d7ffb6be73524ba7cd51f6223483575021b /README.md | |
| parent | ae99b55e21cc721a28a651120a04387f4a27a9d0 (diff) | |
Adds priorities
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -10,10 +10,11 @@ Usage: var engine = Serpentity(); -Add entities or systems: +Add entities or systems, systems are added with a priority (the smaller +the number, the earlier it will be called): engine.addEntity(entityFactory()); - engine.addSystem(new GameSystem()); + engine.addSystem(new GameSystem(), priority); Update all systems: @@ -94,7 +95,6 @@ Just run `engine.update(dt)` in your game loop :D ## TO-DO -* Priorities * Removing components * Implement the ashteroids demo (Serpentoids) * Actually check performance |