-#!/usr/bin/env node
-
-'use strict';
-
-/* eslint no-console: 0 */
-
-const Net = require('net');
-
-const kPort = 9999;
-const kEscape = new Buffer([0xFF, 0xF4, 0XFF, 0xFD, 0x06]); // IAC IP IAC DO TIMING_MARK
-const kNAWSRequest = new Buffer([0xFF, 0xFD, 0X1F]); // IAC DO NAWS
-const kNAWSResponse = new Buffer([0xFF, 0xFB, 0X1F, 0xFF, 0xFA, 0X1F]); // IAC WILL NAWS IAC SB NAWS
-const kFrequency = 333;
-const kModulationSpeed = 5;
-
-const run = function run () {
- const server = startServer();
- bindEvents(server);
-};
-
-const startServer = function startServer () {
- const server = Net.createServer();
- server.listen(kPort, function () {
- const address = server.address();
- console.log(`The server is now listening on ${address.address}:${address.port}`);
- });
-
- return server;
-};
-
-const bindEvents = function bindEvents (server) {
- server.on('error', function (err) {
- console.error(err.stack || err.message || err);
- process.exit(1);
- });
-
- server.on('connection', function (socket) {
- let connectionData = {
- width: null,
- height: null,
- modulation: 0,
- screen: screens[Math.floor(Math.random() * screens.length)],
- mode: modes[Math.floor(Math.random() * modes.length)]
- };
- let interval = null;
-
- socket.write(kNAWSRequest);
-
- // Currently this is naive, we should parse the buffer properly.
- socket.on('data', function (data) {
-
- // Only send message if NAWS is supported.
- if (data.slice(0, 6).compare(kNAWSResponse) === 0) {
- connectionData.width = parse16BitBuffer(data.slice(6, 8));
- connectionData.height = parse16BitBuffer(data.slice(8, 10));
-
- socket.write('\x1B[2J'); // Clear the Screen (CSI 2 J)
- interval = setInterval(writeMessage.bind(null, socket, connectionData), kFrequency);
- }
-
- if (data.compare(kEscape) === 0) {
- socket.write('\n');
- clearInterval(interval);
- socket.end();
- }
- });
- });
-};
-
-const writeMessage = function writeMessage (socket, connectionData) {
- let message = '';
- message += '\x1B[1;1H'; // Move cursor to top left (CSI 1;1 H)
- message += connectionData.screen(connectionData.modulation, connectionData.width, connectionData.height, getANSIColor.bind(null, connectionData.mode));
-
- connectionData.modulation = connectionData.modulation + kModulationSpeed;
- if (connectionData.modulation === 255) {
- connectionData.modulation = 0;
- }
-
- socket.write(message);
- // return '\x1B[2J*** SUCCESSS ***';
-};
-
-const parse16BitBuffer = function parse16BitBuffer (buffer) {
- return buffer[0] * 256 + buffer[1];
-};
-
-// SCREENS
-
-const fillScreen = function fillScreen (modulation, width, height, getANSIColor) {
- let response = '';
-
- for (let i = 0; i < height; i++) {
- for (let j = 0; j < width; j++) {
- let red = ((modulation + i) * 255 / height) % 255;
- let blue = ((modulation + j) * 255 / width) % 255;
- let green = ((modulation + i * j) * 255 / (width * height)) % 255;
-
- response = response + getANSIColor(red, blue, green);
- response = response + ' ';
- }
-
- if (i < height - 1) {
- response = response + '\n';
- }
- }
-
- return response;
-};
-
-const randomScreen = function randomScreen (modulation, width, height, getANSIColor) {
- let response = '';
-
- for (let i = 0; i < height; i++) {
- for (let j = 0; j < width; j++) {
- let red = Math.floor(Math.random() * 255);
- let blue = Math.floor(Math.random() * 255);
- let green = Math.floor(Math.random() * 255);
-
- response = response + getANSIColor(red, blue, green);
- response = response + ' ';
- }
-
- if (i < height - 1) {
- response = response + '\n';
- }
- }
-
- return response;
-};
-
-const mirrorScreen = function mirrorScreen (modulation, width, height, getANSIColor) {
- let response = [];
-
- let scale = 2 + Math.round(Math.random() * 4);
- let scaledHeight = Math.floor(height / scale);
- let scaledWidth = Math.floor(width / scale);
-
- for (let i = 0; i < scaledHeight; i++) {
- let row = [];
- for (let j = 0; j < scaledWidth; j++) {
- let red = ((modulation + i) * 255 / height) % 255;
- let blue = ((modulation + j) * 255 / width) % 255;
- let green = ((modulation + i * j) * 255 / (width * height)) % 255;
-
- let cell = [getANSIColor(red, blue, green), ' '];
- row.push(cell.join(''));
- }
-
- let rowText = '';
- for (let j = 0; j < scale; j++) {
- rowText += row.reverse().join('');
- }
-
- for (let j = 1; j < scale; j++) {
- response[j * i] = rowText;
- response[(height - 1 - (j * i))] = rowText;
- }
- }
-
- return response.join('\n');
-};
-
-const randomSprinkles = function mirrorRandomScreen (modulation, width, height, getANSIColor) {
- let response = '';
-
- let maxSprinkleCount = (width * height) / 2;
- let minSprinkleCount = (width * height) / 8;
- let sprinkleCount = Math.round(Math.random() * (maxSprinkleCount - minSprinkleCount)) + minSprinkleCount;
-
- let red = Math.floor(Math.random() * 255);
- let blue = Math.floor(Math.random() * 255);
- let green = Math.floor(Math.random() * 255);
-
- for (let i = 0; i < sprinkleCount; i++) {
- let x = Math.round(Math.random() * (width - 1)) + 1;
- let y = Math.round(Math.random() * (height - 1)) + 1;
-
- let position = `\x1B[${y};${x}H`; // Move cursor to y,x (CSI y;x H)
-
- response += `${position}${getANSIColor(red, blue, green)} `;
- }
-
- return response;
-};
-
-const circlesScreen = function circlesScreen (modulation, width, height, getANSIColor) {
- let response = [];
-
- let circles = width > height ? height : width;
-
- for (let i = 0; i < circles; i++) {
- let centerX = Math.round(width / 2) + 1;
- let centerY = Math.round(height / 2) + 1;
-
- let red = Math.floor(Math.random() * 255);
- let blue = Math.floor(Math.random() * 255);
- let green = Math.floor(Math.random() * 255);
-
- for (let j = 0; j < 180; j++) {
- let angle = 2 * j * (Math.PI / 180);
- let x = Math.round(centerX + Math.sin(angle) * i);
- let y = Math.round(centerY + Math.cos(angle) * i);
-
- if (x <= width && x > 0 && y <= height && y > 0) {
- let position = `\x1B[${y};${x}H`; // Move cursor to y,x (CSI y;x H)
- response += `${position}${getANSIColor(red, blue, green)} `;
- }
- }
- }
-
- return response;
-};
-
-// instead of binding themode, return the one funciton...
-const getANSIColor = function getANSIColor (mode, red, blue, green) {
- let colorCode;
-
- if (mode === '256') {
- let redValue = Math.round(red * 5 / 255);
- let blueValue = Math.round(blue * 5 / 255);
- let greenValue = Math.round(green * 5 / 255);
-
- let colorNumber = 16 + 36 * redValue + 6 * greenValue + blueValue;
-
- colorCode = `\x1B[48;5;${colorNumber}m`;
- } else if (mode === 'ansi') {
- let colorOffset = Math.round((red + blue + green) * 7 / (255 * 3));
-
- let colorNumber = 40 + colorOffset;
-
- colorCode = `\x1B[${colorNumber}m`;
- } else{
- colorCode = `\x1B[48;2;${Math.round(red)};${Math.round(green)};${Math.round(blue)}m`;
- }
-
- return colorCode;
-};
-
-const screens = [fillScreen, randomScreen, mirrorScreen, randomSprinkles, circlesScreen];
-const modes = ['full', '256', 'ansi'];
-
-run();