+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
+ <PropertyGroup>
+ <ProjectGuid>{468F8415-7D38-4718-B0B4-E18F1A427136}</ProjectGuid>
+ <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+ <OutputType>Library</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>Super_Polarity_ContentContentContent</RootNamespace>
+ <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+ <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+ <MonoGamePlatform>Windows</MonoGamePlatform>
+ <OutputPath>bin\$(MonoGamePlatform)\$(Configuration)</OutputPath>
+ <ContentRootDirectory>Content</ContentRootDirectory>
+ <PlatformTarget>x86</PlatformTarget>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
+ <MonoGamePlatform>Windows</MonoGamePlatform>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
+ <MonoGamePlatform>Windows8</MonoGamePlatform>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
+ <MonoGamePlatform>Android</MonoGamePlatform>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
+ <MonoGamePlatform>iOS</MonoGamePlatform>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
+ <MonoGamePlatform>OSX</MonoGamePlatform>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
+ <MonoGamePlatform>Linux</MonoGamePlatform>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
+ <MonoGamePlatform>PSM</MonoGamePlatform>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters" />
+ <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters" />
+ <Reference Include="MonoGameContentProcessors">
+ <HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGameContentProcessors.dll</HintPath>
+ </Reference>
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Graphics\main-ship.png">
+ <Name>main-ship</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\negative-cruiser.png">
+ <Name>negative-cruiser</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\negative-destroyer.png">
+ <Name>negative-destroyer</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\negative-scout.png">
+ <Name>negative-scout</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\negative-supercruiser.png">
+ <Name>negative-supercruiser</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\neutral-cruiser.png">
+ <Name>neutral-cruiser</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\neutral-destroyer.png">
+ <Name>neutral-destroyer</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\neutral-scout.png">
+ <Name>neutral-scout</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\neutral-ship.png">
+ <Name>neutral-ship</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\neutral-supercruiser.png">
+ <Name>neutral-supercruiser</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\positive-cruiser.png">
+ <Name>positive-cruiser</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\positive-destroyer.png">
+ <Name>positive-destroyer</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\positive-scout.png">
+ <Name>positive-scout</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\positive-ship.png">
+ <Name>positive-ship</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\positive-supercruiser.png">
+ <Name>positive-supercruiser</Name>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <Folder Include="Sound\" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="Graphics\circle.png">
+ <Name>circle</Name>
+ <Importer>TextureImporter</Importer>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\diamond.png">
+ <Name>diamond</Name>
+ <Importer>TextureImporter</Importer>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ <Compile Include="Graphics\star.png">
+ <Name>star</Name>
+ <Importer>TextureImporter</Importer>
+ <Processor>TextureProcessor</Processor>
+ </Compile>
+ </ItemGroup>
+ <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
+ <!--
+ To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>
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