]> git.r.bdr.sh - rbdr/super-polarity/commitdiff
Chubas's House happened.
authorBen Beltran <redacted>
Mon, 11 Nov 2013 04:11:08 +0000 (22:11 -0600)
committerBen Beltran <redacted>
Mon, 11 Nov 2013 04:11:08 +0000 (22:11 -0600)
52 files changed:
Super Polarity Content/Super Polarity Content/Super Polarity Content.csproj [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/circle.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/diamond.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/main-ship.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/negative-cruiser.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/negative-destroyer.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/negative-scout.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/negative-supercruiser.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-cruiser.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-destroyer.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-scout.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-ship.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-supercruiser.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/positive-cruiser.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/positive-destroyer.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/positive-scout.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/positive-ship.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/positive-supercruiser.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Graphics/star.png [new file with mode: 0644]
Super Polarity Content/Super Polarity ContentContent/Super Polarity ContentContent.contentproj [new file with mode: 0644]
Super Polarity.sln
Super Polarity.suo
Super Polarity/Content/Graphics/circle.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/diamond.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/main-ship.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/negative-cruiser.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/negative-destroyer.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/negative-scout.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/negative-supercruiser.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/neutral-cruiser.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/neutral-destroyer.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/neutral-scout.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/neutral-ship.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/neutral-supercruiser.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/positive-cruiser.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/positive-destroyer.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/positive-scout.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/positive-ship.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/positive-supercruiser.xnb [new file with mode: 0644]
Super Polarity/Content/Graphics/star.xnb [new file with mode: 0644]
Super Polarity/InputController.cs [new file with mode: 0644]
Super Polarity/MainShip.cs
Super Polarity/Particle.cs [new file with mode: 0644]
Super Polarity/ParticleEngine.cs [new file with mode: 0644]
Super Polarity/Super Polarity.csproj
Super Polarity/SuperPolarity.cs
Super Polarity/bin/WindowsGL/Debug/Super Polarity.exe
Super Polarity/bin/WindowsGL/Debug/Super Polarity.pdb
Super Polarity/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Super Polarity/obj/x86/Debug/Super Polarity.csproj.FileListAbsolute.txt
Super Polarity/obj/x86/Debug/Super Polarity.exe
Super Polarity/obj/x86/Debug/Super Polarity.pdb

diff --git a/Super Polarity Content/Super Polarity Content/Super Polarity Content.csproj b/Super Polarity Content/Super Polarity Content/Super Polarity Content.csproj
new file mode 100644 (file)
index 0000000..4cc2f56
--- /dev/null
@@ -0,0 +1,65 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
+  <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.ContentPipeline.targets" />
+  <PropertyGroup>
+    <ProjectGuid>{8528C189-5B94-48F8-8C64-D4D6658E52F6}</ProjectGuid>
+    <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+    <OutputType>Library</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>ContentBuilder</RootNamespace>
+    <AssemblyName>IgnoreMe</AssemblyName>
+    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+    <TargetFrameworkProfile>Client</TargetFrameworkProfile>
+    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+    <OutputPath>bin\$(Configuration)</OutputPath>
+    <XnaPlatform>Windows</XnaPlatform>
+    <XnaProfile>HiDef</XnaProfile>
+    <XnaCrossPlatformGroupID>70f11b5f-d758-4efc-943f-95989437d224</XnaCrossPlatformGroupID>
+    <XnaOutputType>Library</XnaOutputType>
+    <PlatformTarget>x86</PlatformTarget>
+    <UseVSHostingProcess>false</UseVSHostingProcess>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
+    <MonoGamePlatform>Windows</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
+    <MonoGamePlatform>Windows8</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
+    <MonoGamePlatform>Android</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
+    <MonoGamePlatform>iOS</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
+    <MonoGamePlatform>OSX</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
+    <MonoGamePlatform>Linux</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
+    <MonoGamePlatform>PSM</MonoGamePlatform>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="mscorlib" />
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\Super Polarity ContentContent\Super Polarity ContentContent.contentproj">
+      <Project>{468F8415-7D38-4718-B0B4-E18F1A427136}</Project>
+      <Name>Super Polarity ContentContent %28Content%29</Name>
+      <XnaReferenceType>Content</XnaReferenceType>
+    </ProjectReference>
+  </ItemGroup>
+  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
+  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
+  <!--
+      To modify your build process, add your task inside one of the targets below and uncomment it. 
+      Other similar extension points exist, see Microsoft.Common.targets.
+      <Target Name="BeforeBuild">
+      </Target>
+      <Target Name="AfterBuild">
+      </Target>
+    -->
+</Project>
\ No newline at end of file
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/circle.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/circle.png
new file mode 100644 (file)
index 0000000..ede9996
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/circle.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/diamond.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/diamond.png
new file mode 100644 (file)
index 0000000..f06a523
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/diamond.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/main-ship.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/main-ship.png
new file mode 100644 (file)
index 0000000..168ce43
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/main-ship.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/negative-cruiser.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/negative-cruiser.png
new file mode 100644 (file)
index 0000000..0461e90
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/negative-cruiser.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/negative-destroyer.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/negative-destroyer.png
new file mode 100644 (file)
index 0000000..25244f2
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/negative-destroyer.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/negative-scout.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/negative-scout.png
new file mode 100644 (file)
index 0000000..fdc372b
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/negative-scout.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/negative-supercruiser.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/negative-supercruiser.png
new file mode 100644 (file)
index 0000000..344ef93
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/negative-supercruiser.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-cruiser.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-cruiser.png
new file mode 100644 (file)
index 0000000..3f5be69
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-cruiser.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-destroyer.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-destroyer.png
new file mode 100644 (file)
index 0000000..458ec8e
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-destroyer.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-scout.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-scout.png
new file mode 100644 (file)
index 0000000..e7a1364
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-scout.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-ship.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-ship.png
new file mode 100644 (file)
index 0000000..6b0a767
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-ship.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-supercruiser.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-supercruiser.png
new file mode 100644 (file)
index 0000000..183b71c
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/neutral-supercruiser.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-cruiser.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-cruiser.png
new file mode 100644 (file)
index 0000000..62da8bc
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-cruiser.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-destroyer.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-destroyer.png
new file mode 100644 (file)
index 0000000..735d473
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-destroyer.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-scout.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-scout.png
new file mode 100644 (file)
index 0000000..1970625
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-scout.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-ship.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-ship.png
new file mode 100644 (file)
index 0000000..9d07a8c
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-ship.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-supercruiser.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-supercruiser.png
new file mode 100644 (file)
index 0000000..6b2a77b
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/positive-supercruiser.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Graphics/star.png b/Super Polarity Content/Super Polarity ContentContent/Graphics/star.png
new file mode 100644 (file)
index 0000000..4f207f4
Binary files /dev/null and b/Super Polarity Content/Super Polarity ContentContent/Graphics/star.png differ
diff --git a/Super Polarity Content/Super Polarity ContentContent/Super Polarity ContentContent.contentproj b/Super Polarity Content/Super Polarity ContentContent/Super Polarity ContentContent.contentproj
new file mode 100644 (file)
index 0000000..4e7a9f0
--- /dev/null
@@ -0,0 +1,141 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
+  <PropertyGroup>
+    <ProjectGuid>{468F8415-7D38-4718-B0B4-E18F1A427136}</ProjectGuid>
+    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
+    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
+    <OutputType>Library</OutputType>
+    <AppDesignerFolder>Properties</AppDesignerFolder>
+    <RootNamespace>Super_Polarity_ContentContentContent</RootNamespace>
+    <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
+    <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
+    <MonoGamePlatform>Windows</MonoGamePlatform>
+    <OutputPath>bin\$(MonoGamePlatform)\$(Configuration)</OutputPath>
+    <ContentRootDirectory>Content</ContentRootDirectory>
+    <PlatformTarget>x86</PlatformTarget>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
+    <MonoGamePlatform>Windows</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
+    <MonoGamePlatform>Windows8</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
+    <MonoGamePlatform>Android</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
+    <MonoGamePlatform>iOS</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
+    <MonoGamePlatform>OSX</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
+    <MonoGamePlatform>Linux</MonoGamePlatform>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
+    <MonoGamePlatform>PSM</MonoGamePlatform>
+  </PropertyGroup>
+  <ItemGroup>
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter" />
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter" />
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter" />
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter" />
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters" />
+    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters" />
+    <Reference Include="MonoGameContentProcessors">
+      <HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGameContentProcessors.dll</HintPath>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Graphics\main-ship.png">
+      <Name>main-ship</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\negative-cruiser.png">
+      <Name>negative-cruiser</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\negative-destroyer.png">
+      <Name>negative-destroyer</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\negative-scout.png">
+      <Name>negative-scout</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\negative-supercruiser.png">
+      <Name>negative-supercruiser</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\neutral-cruiser.png">
+      <Name>neutral-cruiser</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\neutral-destroyer.png">
+      <Name>neutral-destroyer</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\neutral-scout.png">
+      <Name>neutral-scout</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\neutral-ship.png">
+      <Name>neutral-ship</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\neutral-supercruiser.png">
+      <Name>neutral-supercruiser</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\positive-cruiser.png">
+      <Name>positive-cruiser</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\positive-destroyer.png">
+      <Name>positive-destroyer</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\positive-scout.png">
+      <Name>positive-scout</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\positive-ship.png">
+      <Name>positive-ship</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\positive-supercruiser.png">
+      <Name>positive-supercruiser</Name>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+  </ItemGroup>
+  <ItemGroup>
+    <Folder Include="Sound\" />
+  </ItemGroup>
+  <ItemGroup>
+    <Compile Include="Graphics\circle.png">
+      <Name>circle</Name>
+      <Importer>TextureImporter</Importer>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\diamond.png">
+      <Name>diamond</Name>
+      <Importer>TextureImporter</Importer>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+    <Compile Include="Graphics\star.png">
+      <Name>star</Name>
+      <Importer>TextureImporter</Importer>
+      <Processor>TextureProcessor</Processor>
+    </Compile>
+  </ItemGroup>
+  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
+  <!--
+      To modify your build process, add your task inside one of the targets below and uncomment it. 
+      Other similar extension points exist, see Microsoft.Common.targets.
+      <Target Name="BeforeBuild">
+      </Target>
+      <Target Name="AfterBuild">
+      </Target>
+    -->
+</Project>
\ No newline at end of file
index 20fcaa8d1e300453e07f2519ceb29a3e87945087..6742318043e43136246ee805edde5b61c60af2c5 100644 (file)
@@ -3,16 +3,158 @@ Microsoft Visual Studio Solution File, Format Version 11.00
 # Visual C# Express 2010
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Super Polarity", "Super Polarity\Super Polarity.csproj", "{2585188B-339D-44CD-9599-1A80AA30DE13}"
 EndProject
 # Visual C# Express 2010
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Super Polarity", "Super Polarity\Super Polarity.csproj", "{2585188B-339D-44CD-9599-1A80AA30DE13}"
 EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Super Polarity Content", "Super Polarity Content\Super Polarity Content\Super Polarity Content.csproj", "{8528C189-5B94-48F8-8C64-D4D6658E52F6}"
+EndProject
+Project("{96E2B04D-8817-42C6-938A-82C39BA4D311}") = "Super Polarity ContentContent", "Super Polarity Content\Super Polarity ContentContent\Super Polarity ContentContent.contentproj", "{468F8415-7D38-4718-B0B4-E18F1A427136}"
+EndProject
 Global
        GlobalSection(SolutionConfigurationPlatforms) = preSolution
 Global
        GlobalSection(SolutionConfigurationPlatforms) = preSolution
+               Android|Any CPU = Android|Any CPU
+               Android|Mixed Platforms = Android|Mixed Platforms
+               Android|x86 = Android|x86
+               Debug|Any CPU = Debug|Any CPU
+               Debug|Mixed Platforms = Debug|Mixed Platforms
                Debug|x86 = Debug|x86
                Debug|x86 = Debug|x86
+               iOS|Any CPU = iOS|Any CPU
+               iOS|Mixed Platforms = iOS|Mixed Platforms
+               iOS|x86 = iOS|x86
+               Linux|Any CPU = Linux|Any CPU
+               Linux|Mixed Platforms = Linux|Mixed Platforms
+               Linux|x86 = Linux|x86
+               OSX|Any CPU = OSX|Any CPU
+               OSX|Mixed Platforms = OSX|Mixed Platforms
+               OSX|x86 = OSX|x86
+               PSM|Any CPU = PSM|Any CPU
+               PSM|Mixed Platforms = PSM|Mixed Platforms
+               PSM|x86 = PSM|x86
+               Release|Any CPU = Release|Any CPU
+               Release|Mixed Platforms = Release|Mixed Platforms
                Release|x86 = Release|x86
                Release|x86 = Release|x86
+               Windows|Any CPU = Windows|Any CPU
+               Windows|Mixed Platforms = Windows|Mixed Platforms
+               Windows|x86 = Windows|x86
+               Windows8|Any CPU = Windows8|Any CPU
+               Windows8|Mixed Platforms = Windows8|Mixed Platforms
+               Windows8|x86 = Windows8|x86
        EndGlobalSection
        GlobalSection(ProjectConfigurationPlatforms) = postSolution
        EndGlobalSection
        GlobalSection(ProjectConfigurationPlatforms) = postSolution
+               {2585188B-339D-44CD-9599-1A80AA30DE13}.Android|Any CPU.ActiveCfg = Release|x86
+               {2585188B-339D-44CD-9599-1A80AA30DE13}.Android|Mixed Platforms.ActiveCfg = Release|x86
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diff --git a/Super Polarity/InputController.cs b/Super Polarity/InputController.cs
new file mode 100644 (file)
index 0000000..405b3ab
--- /dev/null
@@ -0,0 +1,118 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework.Input;
+
+namespace SuperPolarity
+{
+    static class InputController
+    {
+        static Dictionary<string, List<Action<float>>> Listeners;
+        static Dictionary<string, List<Keys>> RegisteredKeys;
+        static Dictionary<string, List<Buttons>> RegisteredButtons;
+
+        static GamePadState InputGamePadState;
+        static KeyboardState InputKeyboardState;
+
+        /*
+         * Registered Events.
+         * 
+         * You register: name of the event (ie. attack) and a key associated with it.
+         * or button... Left Stick /always/ dispatches move event.
+         */
+
+        static InputController()
+        {
+            Listeners = new Dictionary<string,List<Action<float>>>();
+            InputKeyboardState = new KeyboardState();
+            InputGamePadState = new GamePadState();
+        }
+
+        public static void UpdateInput()
+        {
+            Poll();
+            DispatchMoveEvents();
+            DispatchRegisteredEvents();
+        }
+
+        private static void Poll()
+        {
+            InputGamePadState = GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One);
+            InputKeyboardState = Keyboard.GetState();
+        }
+
+        private static void DispatchRegisteredEvents()
+        {
+        }
+
+        private static void DispatchMoveEvents()
+        {
+            float xMovement = 0.0f;
+            float yMovement = 0.0f;
+            // Dispatch the moveX / MoveY events every frame.
+
+            xMovement = InputGamePadState.ThumbSticks.Left.X;
+            yMovement = -InputGamePadState.ThumbSticks.Left.Y;
+
+            Console.WriteLine("Dispatching Input {0}", InputKeyboardState.IsKeyDown(Keys.Left));
+
+            if (InputKeyboardState.IsKeyDown(Keys.Left))
+            {
+                xMovement = -1.0f;
+            }
+
+            if (InputKeyboardState.IsKeyDown(Keys.Right))
+            {
+                xMovement = 1.0f;
+            }
+
+            if (InputKeyboardState.IsKeyDown(Keys.Up))
+            {
+                yMovement = -1.0f;
+            }
+
+            if (InputKeyboardState.IsKeyDown(Keys.Down))
+            {
+                yMovement = 1.0f;
+            }
+
+            Dispatch("moveX", xMovement);
+            Dispatch("moveY", yMovement);
+        }
+
+        public static void Bind(string eventName, Action<float> listener)
+        {
+            List<Action<float>> newListenerList;
+            List<Action<float>> listenerList;
+            bool               foundListeners;
+
+            if (!Listeners.ContainsKey(eventName)) {
+               newListenerList = new List<Action<float>>();
+               Listeners.Add(eventName, newListenerList);
+            }
+
+            foundListeners = Listeners.TryGetValue(eventName, out listenerList);
+
+            listenerList.Add(listener);
+        }
+
+        public static void Dispatch(string eventName, float value)
+        {
+            List<Action<float>> listenerList;
+            bool foundListeners;
+
+            foundListeners = Listeners.TryGetValue(eventName, out listenerList);
+
+            if (!foundListeners)
+            {
+                return;
+            }
+
+            foreach (Action<float> method in listenerList)
+            {
+                method(value);
+            }
+        }
+    }
+}
index 51d1eb306126e8c7c17141245586e1cf9509969d..ac7a775208b14122dc7774d55a43c69dfd4bab80 100644 (file)
@@ -3,6 +3,7 @@ using System.Collections.Generic;
 using System.Linq;
 using System.Text;
 using Microsoft.Xna.Framework;
 using System.Linq;
 using System.Text;
 using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Content;
 using Microsoft.Xna.Framework.Graphics;
 
 namespace SuperPolarity
 using Microsoft.Xna.Framework.Graphics;
 
 namespace SuperPolarity
@@ -11,12 +12,21 @@ namespace SuperPolarity
     {
         public Texture2D PlayerTexture;
         public Vector2 Position;
     {
         public Texture2D PlayerTexture;
         public Vector2 Position;
+        public Vector2 Origin;
         public bool Active;
         public int Lives;
         public int Multiplier;
         public int Score;
         public float Angle;
 
         public bool Active;
         public int Lives;
         public int Multiplier;
         public int Score;
         public float Angle;
 
+        // Physics Properties
+        Vector2 Velocity;
+        Vector2 Acceleration;
+
+        float MaxVelocity;
+        float AccelerationRate;
+        ParticleEngine particleEngine;
+
         public int Width
         {
             get { return PlayerTexture.Width; }
         public int Width
         {
             get { return PlayerTexture.Width; }
@@ -27,7 +37,7 @@ namespace SuperPolarity
             get { return PlayerTexture.Height; }
         }
 
             get { return PlayerTexture.Height; }
         }
 
-        public void Initialize(Texture2D texture, Vector2 position)
+        public void Initialize(ContentManager Content, Texture2D texture, Vector2 position)
         {
             PlayerTexture = texture;
             Position = position;
         {
             PlayerTexture = texture;
             Position = position;
@@ -35,15 +45,142 @@ namespace SuperPolarity
             Multiplier = 1;
             Lives = 3;
             Score = 0;
             Multiplier = 1;
             Lives = 3;
             Score = 0;
+
+            Origin = new Vector2(PlayerTexture.Width / 2, PlayerTexture.Height / 2);
+            Velocity = new Vector2(0, 0);
+            Acceleration = new Vector2(0, 0);
+
+            MaxVelocity = 5;
+            AccelerationRate = 10;
+
+            List<Texture2D> texturesList = new List<Texture2D>();
+            texturesList.Add(Content.Load<Texture2D>("Graphics\\circle"));
+            texturesList.Add(Content.Load<Texture2D>("Graphics\\diamond"));
+            texturesList.Add(Content.Load<Texture2D>("Graphics\\star"));
+
+            particleEngine = new ParticleEngine(texturesList, Position);
+
+            BindInput();
+        }
+
+        void BindInput()
+        {
+            InputController.Bind("moveX", HandleHorizontalMovement);
+            InputController.Bind("moveY", HandleVerticalMovement);
+        }
+
+        public void HandleHorizontalMovement(float value)
+        {
+            Acceleration.X = value * AccelerationRate;
+        }
+
+        public void HandleVerticalMovement(float value)
+        {
+            Acceleration.Y = value * AccelerationRate;
+        }
+
+        public void AutoDeccelerate(GameTime gameTime)
+        {
+            if (Acceleration.X == 0 && Velocity.X > 0) {
+                if (AccelerationRate * gameTime.ElapsedGameTime.TotalSeconds > Velocity.X)
+                {
+                    Velocity.X = 0;
+                    Acceleration.X = 0;
+                }
+                else
+                {
+                    Acceleration.X = -AccelerationRate;
+                }
+            }
+
+            if (Acceleration.X == 0 && Velocity.X < 0)
+            {
+                if (-AccelerationRate * gameTime.ElapsedGameTime.TotalSeconds < Velocity.X)
+                {
+                    Velocity.X = 0;
+                    Acceleration.X = 0;
+                }
+                else
+                {
+                    Acceleration.X = AccelerationRate;
+                }
+            }
+
+            if (Acceleration.Y == 0 && Velocity.Y > 0)
+            {
+                if (AccelerationRate * gameTime.ElapsedGameTime.TotalSeconds > Velocity.Y)
+                {
+                    Velocity.Y = 0;
+                    Acceleration.Y = 0;
+                }
+                else
+                {
+                    Acceleration.Y = -AccelerationRate;
+                }
+            }
+
+            if (Acceleration.Y == 0 && Velocity.Y < 0)
+            {
+                if (-AccelerationRate * gameTime.ElapsedGameTime.TotalSeconds < Velocity.Y)
+                {
+                    Velocity.Y = 0;
+                    Acceleration.Y = 0;
+                }
+                else
+                {
+                    Acceleration.Y = AccelerationRate;
+                }
+            }
+        }
+
+        public void Update(GameTime gameTime)
+        {
+            Move(gameTime);
+            ChangeAngle();
+            particleEngine.EmitterLocation = Position;
+            particleEngine.Update();
+        }
+
+        public void Move(GameTime gameTime)
+        {
+            AutoDeccelerate(gameTime);
+
+            Velocity.X = Velocity.X + Acceleration.X * (float) gameTime.ElapsedGameTime.TotalSeconds;
+            Velocity.Y = Velocity.Y + Acceleration.Y * (float) gameTime.ElapsedGameTime.TotalSeconds;
+
+            if (Velocity.X > MaxVelocity)
+            {
+                Velocity.X = MaxVelocity;
+            }
+
+            if (Velocity.X < -MaxVelocity)
+            {
+                Velocity.X = -MaxVelocity;
+            }
+
+            if (Velocity.Y > MaxVelocity)
+            {
+                Velocity.Y = MaxVelocity;
+            }
+
+            if (Velocity.Y < -MaxVelocity)
+            {
+                Velocity.Y = -MaxVelocity;
+            }
+
+            Position.X = Position.X + Velocity.X;
+            Position.Y = Position.Y + Velocity.Y;
         }
 
         }
 
-        public void Update()
+        public void ChangeAngle()
         {
         {
+            Angle = (float) Math.Atan2(Velocity.Y, Velocity.X);
         }
 
         public void Draw(SpriteBatch spriteBatch)
         {
         }
 
         public void Draw(SpriteBatch spriteBatch)
         {
-            spriteBatch.Draw(PlayerTexture, Position, null, Color.White, Angle, Vector2.Zero, 1f, SpriteEffects.None, 0f);
+            particleEngine.Draw(spriteBatch);
+            spriteBatch.Draw(PlayerTexture, Position, null, Color.White, Angle, Origin, 1f, SpriteEffects.None, 0f);
         }
     }
 }
         }
     }
 }
diff --git a/Super Polarity/Particle.cs b/Super Polarity/Particle.cs
new file mode 100644 (file)
index 0000000..d65bac6
--- /dev/null
@@ -0,0 +1,51 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace SuperPolarity
+{
+    class Particle
+    {
+        public Texture2D Texture  { get; set; }
+        public Vector2 Position { get; set; }
+        public Vector2 Velocity { get; set; }
+        public float Angle { get; set; }
+        public float AngularVelocity { get; set; }
+        public Color Color { get; set; }
+        public float Size { get; set; }
+        public int TTL { get; set; }
+
+        public Particle(Texture2D texture, Vector2 position, Vector2 velocity,
+            float angle, float angularVelocity, Color color, float size, int ttl)
+        {
+            Texture = texture;
+            Position = position;
+            Velocity = velocity;
+            Angle = angle;
+            AngularVelocity = angularVelocity;
+            Color = color;
+            Size = size;
+            TTL = ttl;
+        }
+
+        public void Update()
+        {
+            TTL--;
+            Position += Velocity;
+            Angle += AngularVelocity;
+        }
+
+        public void Draw(SpriteBatch spriteBatch)
+        {
+            Rectangle sourceRectangle = new Rectangle(0, 0, Texture.Width, Texture.Height);
+            Vector2 origin = new Vector2(Texture.Width / 2, Texture.Height / 2);
+
+            spriteBatch.Draw(Texture, Position, sourceRectangle, Color,
+                Angle, origin, Size, SpriteEffects.None, 0f);
+        }
+
+    }
+}
diff --git a/Super Polarity/ParticleEngine.cs b/Super Polarity/ParticleEngine.cs
new file mode 100644 (file)
index 0000000..5cf6bdb
--- /dev/null
@@ -0,0 +1,75 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace SuperPolarity
+{
+    class ParticleEngine
+    {
+        private Random random;
+        public Vector2 EmitterLocation { get; set; }
+        private List<Particle> particles;
+        private List<Texture2D> textures;
+
+        public ParticleEngine(List<Texture2D> textures, Vector2 location)
+        {
+            EmitterLocation = location;
+            this.textures = textures;
+            this.particles = new List<Particle>();
+            random = new Random();
+        }
+
+        private Particle GenerateNewParticle()
+        {
+            Texture2D texture = textures[random.Next(textures.Count)];
+            Vector2 position = EmitterLocation;
+            Vector2 velocity = new Vector2(
+                1f * (float)(random.NextDouble() * 2 - 1),
+                1f * (float)(random.NextDouble() * 2 - 1));
+            float angle = 0;
+            float angularVelocity = 0.1f * (float)(random.NextDouble() * 2 - 1);
+            Color color = new Color(
+                (float)random.NextDouble(),
+                (float)random.NextDouble(),
+                (float)random.NextDouble());
+            float size = (float)random.NextDouble();
+
+            int ttl = 20 + random.Next(40);
+
+            return new Particle(texture, position, velocity, angle, angularVelocity, color, size, ttl);
+        }
+
+        public void Update()
+        {
+            int total = 10;
+
+            for (int i = 0; i < total; i++)
+            {
+                particles.Add(GenerateNewParticle());
+            }
+
+            for (int particle = 0; particle < particles.Count; particle++)
+            {
+                particles[particle].Update();
+                if (particles[particle].TTL <= 0)
+                {
+                    particles.RemoveAt(particle);
+                    particle--;
+                }
+            }
+        }
+
+        public void Draw(SpriteBatch spriteBatch)
+        {
+            //spriteBatch.Begin();
+            for (int index = 0; index < particles.Count; index++)
+            {
+                particles[index].Draw(spriteBatch);
+            }
+            //spriteBatch.End();
+        }
+    }
+}
index dd5e1cd9fa56cc4cecab00455bb702e94c976192..a616ee40eb77ecafa5309212236fa819a9954b32 100644 (file)
     <ApplicationIcon>Icon.ico</ApplicationIcon>
   </PropertyGroup>
   <ItemGroup>
     <ApplicationIcon>Icon.ico</ApplicationIcon>
   </PropertyGroup>
   <ItemGroup>
+    <Compile Include="InputController.cs" />
     <Compile Include="MainShip.cs" />
     <Compile Include="MainShip.cs" />
+    <Compile Include="Particle.cs" />
+    <Compile Include="ParticleEngine.cs" />
     <Compile Include="SuperPolarity.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="SuperPolarity.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
     </Content>
     <Content Include="Icon.ico" />
   </ItemGroup>
     </Content>
     <Content Include="Icon.ico" />
   </ItemGroup>
-  <ItemGroup />
   <ItemGroup>
   <ItemGroup>
-    <Content Include="Content\Graphics\player.xnb">
+    <Folder Include="Content\Sound\" />
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="Content\Graphics\circle.xnb">
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
-    </Content>
+    </None>
+    <None Include="Content\Graphics\diamond.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\main-ship.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\negative-cruiser.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\negative-destroyer.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\negative-scout.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\negative-supercruiser.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\neutral-cruiser.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\neutral-destroyer.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\neutral-scout.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\neutral-ship.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\neutral-supercruiser.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\positive-cruiser.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\positive-destroyer.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\positive-scout.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\positive-ship.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\positive-supercruiser.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
+    <None Include="Content\Graphics\star.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
index 40f147779419046afa82f9efe9ee23f226826168..c43582eda87f868913b405e0824ad6f8db0e3eb7 100644 (file)
@@ -17,15 +17,20 @@ namespace SuperPolarity
     /// </summary>
     public class SuperPolarity : Game
     {
     /// </summary>
     public class SuperPolarity : Game
     {
-        GraphicsDeviceManager graphics;
+        public static GraphicsDeviceManager graphics;
         SpriteBatch spriteBatch;
 
         SpriteBatch spriteBatch;
 
+        // Input Handler
+        KeyboardState currentKeyboardState;
+        GamePadState currentGamePadState;
+
         MainShip player;
 
         public SuperPolarity()
             : base()
         {
         MainShip player;
 
         public SuperPolarity()
             : base()
         {
-            graphics = new GraphicsDeviceManager(this);
+            SuperPolarity.graphics = new GraphicsDeviceManager(this);
+            SuperPolarity.graphics.PreferMultiSampling = true;
             Content.RootDirectory = "Content";
         }
 
             Content.RootDirectory = "Content";
         }
 
@@ -53,7 +58,7 @@ namespace SuperPolarity
 
             Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
 
 
             Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
 
-            player.Initialize(Content.Load<Texture2D>("Graphics\\player"), playerPosition);
+            player.Initialize(Content, Content.Load<Texture2D>("Graphics\\main-ship"), playerPosition);
         }
 
         /// <summary>
         }
 
         /// <summary>
@@ -77,6 +82,9 @@ namespace SuperPolarity
 
             // TODO: Add your update logic here
 
 
             // TODO: Add your update logic here
 
+            InputController.UpdateInput();
+            player.Update(gameTime);
+
             base.Update(gameTime);
         }
 
             base.Update(gameTime);
         }
 
@@ -86,7 +94,7 @@ namespace SuperPolarity
         /// <param name="gameTime">Provides a snapshot of timing values.</param>
         protected override void Draw(GameTime gameTime)
         {
         /// <param name="gameTime">Provides a snapshot of timing values.</param>
         protected override void Draw(GameTime gameTime)
         {
-            GraphicsDevice.Clear(Color.CornflowerBlue);
+            GraphicsDevice.Clear(Color.White);
 
             spriteBatch.Begin();
 
 
             spriteBatch.Begin();
 
index a73e1176dcf636c1a4b0e39dbcfe30f3fa1af333..1a7422bebccf0d6a376535a11f898040c2c2d2d3 100644 (file)
Binary files a/Super Polarity/bin/WindowsGL/Debug/Super Polarity.exe and b/Super Polarity/bin/WindowsGL/Debug/Super Polarity.exe differ
index adf5387fc0d5042f1a383b66c86d0eb67bec03e1..2b5ca6af62cf5855aaf8cb891287f2e28ab45fae 100644 (file)
Binary files a/Super Polarity/bin/WindowsGL/Debug/Super Polarity.pdb and b/Super Polarity/bin/WindowsGL/Debug/Super Polarity.pdb differ
index 3cba31e00a257cb1aa8c6b1b116b3f85615cbd4c..6e72e0f1096d9fd3379b07b6dc72e6daae23963c 100644 (file)
Binary files a/Super Polarity/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache and b/Super Polarity/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache differ
index b8ea3e831a64bfb781f67b620ec7eb41dcea261f..f85e488696f97386c34d07a5546d270087663e20 100644 (file)
@@ -1,4 +1,6 @@
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\SDL.dll
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\SDL.dll
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Super Polarity.exe
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Super Polarity.pdb
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Lidgren.Network.dll
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\MonoGame.Framework.dll
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\OpenTK.dll
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Lidgren.Network.dll
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\MonoGame.Framework.dll
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\OpenTK.dll
@@ -6,6 +8,21 @@ C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarit
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\obj\x86\Debug\ResolveAssemblyReference.cache
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\obj\x86\Debug\Super Polarity.exe
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\obj\x86\Debug\Super Polarity.pdb
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\obj\x86\Debug\ResolveAssemblyReference.cache
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\obj\x86\Debug\Super Polarity.exe
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\obj\x86\Debug\Super Polarity.pdb
-C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Super Polarity.exe
-C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Super Polarity.pdb
-C:\Users\Miau\Documents\Visual Studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\player.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\main-ship.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\negative-cruiser.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\negative-destroyer.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\negative-scout.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\negative-supercruiser.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\neutral-cruiser.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\neutral-destroyer.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\neutral-scout.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\neutral-ship.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\neutral-supercruiser.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\positive-cruiser.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\positive-destroyer.xnb
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+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\positive-ship.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\positive-supercruiser.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\circle.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\diamond.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\star.xnb
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index adf5387fc0d5042f1a383b66c86d0eb67bec03e1..2b5ca6af62cf5855aaf8cb891287f2e28ab45fae 100644 (file)
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