]> git.r.bdr.sh - rbdr/super-polarity/commitdiff
I have the worst commits ever.
authorBen Beltran <redacted>
Tue, 19 Nov 2013 03:51:56 +0000 (21:51 -0600)
committerBen Beltran <redacted>
Tue, 19 Nov 2013 03:51:56 +0000 (21:51 -0600)
26 files changed:
Super Polarity Content/Super Polarity ContentContent/Fonts/SegoeUIMono14.spritefont [new file with mode: 0644]
Super Polarity/ActorFactory.cs
Super Polarity/ActorManager.cs
Super Polarity/Actors/Actor.cs
Super Polarity/Actors/Bullet.cs
Super Polarity/Actors/MainShip.cs
Super Polarity/Actors/Ship.cs
Super Polarity/Actors/StandardShip.cs
Super Polarity/Content/Fonts/SegoeUIMono14.xnb [new file with mode: 0644]
Super Polarity/GameScreen.cs [new file with mode: 0644]
Super Polarity/MenuItem.cs [new file with mode: 0644]
Super Polarity/MenuWidget.cs [new file with mode: 0644]
Super Polarity/Player.cs [new file with mode: 0644]
Super Polarity/ScoreScreen.cs [new file with mode: 0644]
Super Polarity/Screen.cs [new file with mode: 0644]
Super Polarity/ScreenManager.cs [new file with mode: 0644]
Super Polarity/Super Polarity.csproj
Super Polarity/SuperPolarity.cs
Super Polarity/TitleScreen.cs [new file with mode: 0644]
Super Polarity/Widget.cs [new file with mode: 0644]
Super Polarity/bin/WindowsGL/Debug/Super Polarity.exe
Super Polarity/bin/WindowsGL/Debug/Super Polarity.pdb
Super Polarity/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache
Super Polarity/obj/x86/Debug/Super Polarity.csproj.FileListAbsolute.txt
Super Polarity/obj/x86/Debug/Super Polarity.exe
Super Polarity/obj/x86/Debug/Super Polarity.pdb

diff --git a/Super Polarity Content/Super Polarity ContentContent/Fonts/SegoeUIMono14.spritefont b/Super Polarity Content/Super Polarity ContentContent/Fonts/SegoeUIMono14.spritefont
new file mode 100644 (file)
index 0000000..6c68f5d
--- /dev/null
@@ -0,0 +1,60 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+This file contains an xml description of a font, and will be read by the XNA
+Framework Content Pipeline. Follow the comments to customize the appearance
+of the font in your game, and to change the characters which are available to draw
+with.
+-->
+<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
+  <Asset Type="Graphics:FontDescription">
+
+    <!--
+    Modify this string to change the font that will be imported.
+    -->
+    <FontName>Segoe UI Mono</FontName>
+
+    <!--
+    Size is a float value, measured in points. Modify this value to change
+    the size of the font.
+    -->
+    <Size>14</Size>
+
+    <!--
+    Spacing is a float value, measured in pixels. Modify this value to change
+    the amount of spacing in between characters.
+    -->
+    <Spacing>0</Spacing>
+
+    <!--
+    UseKerning controls the layout of the font. If this value is true, kerning information
+    will be used when placing characters.
+    -->
+    <UseKerning>true</UseKerning>
+
+    <!--
+    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
+    and "Bold, Italic", and are case sensitive.
+    -->
+    <Style>Regular</Style>
+
+    <!--
+    If you uncomment this line, the default character will be substituted if you draw
+    or measure text that contains characters which were not included in the font.
+    -->
+    <!-- <DefaultCharacter>*</DefaultCharacter> -->
+
+    <!--
+    CharacterRegions control what letters are available in the font. Every
+    character from Start to End will be built and made available for drawing. The
+    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
+    character set. The characters are ordered according to the Unicode standard.
+    See the documentation for more information.
+    -->
+    <CharacterRegions>
+      <CharacterRegion>
+        <Start>&#32;</Start>
+        <End>&#126;</End>
+      </CharacterRegion>
+    </CharacterRegions>
+  </Asset>
+</XnaContent>
index 4ebbb4c44afdb96894f89b3f58c498d97621b8c5..3a2dbabaa5e3a2840b31975591d2e75afcd8613f 100644 (file)
@@ -10,7 +10,7 @@ namespace SuperPolarity
 {
     static class ActorFactory
     {
 {
     static class ActorFactory
     {
-        static internal Game Game;
+        static internal SuperPolarity Game;
 
         static public MainShip CreateMainShip(Vector2 position)
         {
 
         static public MainShip CreateMainShip(Vector2 position)
         {
@@ -48,7 +48,7 @@ namespace SuperPolarity
             return ship;
         }
 
             return ship;
         }
 
-        internal static void SetGame(Game game)
+        internal static void SetGame(SuperPolarity game)
         {
             ActorFactory.Game = game;
         }
         {
             ActorFactory.Game = game;
         }
index 1b4ef96c6e1c506a690a0b6c9899e782879d0287..8cd265a432a06d10867bd6fdd3e86836a638eb94 100644 (file)
@@ -10,9 +10,9 @@ namespace SuperPolarity
     static class ActorManager
     {
 
     static class ActorManager
     {
 
-        static Game Game;
+        static SuperPolarity Game;
         static int OutlierBounds;
         static int OutlierBounds;
-        static List<Actor> Actors;
+        static IList<Actor> Actors;
 
         static ActorManager()
         {
 
         static ActorManager()
         {
@@ -50,12 +50,16 @@ namespace SuperPolarity
 
         static void CheckActors()
         {
 
         static void CheckActors()
         {
-            var i = 0;
-            foreach (Actor actor in Actors)
+            for (var i = Actors.Count - 1; i >= 0; i--)
             {
             {
-                i++;
-                foreach (Actor other in Actors.Skip(i))
+                if (i >= Actors.Count) {
+                    i = Actors.Count - 1;
+                }
+                Actor actor = Actors[i];
+                for (var j = i - 1; j >= 0; j--)
                 {
                 {
+                    Actor other = Actors[j];
+
                     CheckCollision(actor, other);
 
                     if (actor.GetType().IsSubclassOf(typeof(Ship)) && other.GetType().IsSubclassOf(typeof(Ship)))
                     CheckCollision(actor, other);
 
                     if (actor.GetType().IsSubclassOf(typeof(Ship)) && other.GetType().IsSubclassOf(typeof(Ship)))
@@ -68,6 +72,13 @@ namespace SuperPolarity
 
         static void CheckCollision(Actor actor, Actor other)
         {
 
         static void CheckCollision(Actor actor, Actor other)
         {
+            var collision = Rectangle.Intersect(actor.Box, other.Box);
+            var inverseCollision = Rectangle.Intersect(other.Box, actor.Box);
+            if (!collision.IsEmpty && !actor.Dying && !other.Dying)
+            {
+                actor.Collide(other, collision);
+                other.Collide(actor, inverseCollision);
+            }
 
         }
 
 
         }
 
@@ -103,7 +114,7 @@ namespace SuperPolarity
             }
         }
 
             }
         }
 
-        internal static void SetGame(Game game)
+        internal static void SetGame(SuperPolarity game)
         {
             Game = game;
         }
         {
             Game = game;
         }
index 588ff1421875dcf45c45055afeed61b3c0eb432f..8c71af080a9c677bb720941d6d7a08af6ba551ba 100644 (file)
@@ -10,7 +10,7 @@ namespace SuperPolarity
 {
     class Actor
     {
 {
     class Actor
     {
-        protected Game game;
+        protected SuperPolarity game;
 
         public List<Actor> Children;
 
 
         public List<Actor> Children;
 
@@ -18,6 +18,9 @@ namespace SuperPolarity
         protected Texture2D Texture;
         protected Vector2 Origin;
         public bool Active;
         protected Texture2D Texture;
         protected Vector2 Origin;
         public bool Active;
+        public Rectangle Box;
+        protected Vector4 BoxDimensions;
+        protected Texture2D BoxTexture;
 
         // Physical Properties
         public Vector2 Position;
 
         // Physical Properties
         public Vector2 Position;
@@ -28,6 +31,13 @@ namespace SuperPolarity
         // Constraints / Behavior
         protected float MaxVelocity;
         protected float AccelerationRate;
         // Constraints / Behavior
         protected float MaxVelocity;
         protected float AccelerationRate;
+        protected int HP;
+        protected bool Immortal;
+        public bool Dying;
+        public int Value;
+        protected Color Color;
+
+        public Actor Parent;
 
         public int Width
         {
 
         public int Width
         {
@@ -39,7 +49,7 @@ namespace SuperPolarity
             get { return Texture.Height; }
         }
 
             get { return Texture.Height; }
         }
 
-        public Actor(Game newGame)
+        public Actor(SuperPolarity newGame)
         {
             game = newGame;
         }
         {
             game = newGame;
         }
@@ -58,6 +68,27 @@ namespace SuperPolarity
 
             MaxVelocity = 5;
             AccelerationRate = 10;
 
             MaxVelocity = 5;
             AccelerationRate = 10;
+
+            HP = 1;
+            Immortal = false;
+            BoxDimensions.X = 20;
+            BoxDimensions.Y = 20;
+            BoxDimensions.W = 20;
+            BoxDimensions.Z = 20;
+
+            Dying = false;
+            Value = 1;
+
+            InitBox();
+            BoxTexture = new Texture2D(game.GraphicsDevice, 1, 1);
+            BoxTexture.SetData(new Color[] { Color.White });
+
+            Color = Color.White;
+        }
+
+        protected void InitBox()
+        {
+            Box = new Rectangle((int)(Position.X - BoxDimensions.X), (int)(Position.Y - BoxDimensions.X), (int)(BoxDimensions.X + BoxDimensions.W), (int)(BoxDimensions.Y + BoxDimensions.Z));
         }
 
         public void AutoDeccelerate(GameTime gameTime)
         }
 
         public void AutoDeccelerate(GameTime gameTime)
@@ -120,6 +151,13 @@ namespace SuperPolarity
             Move(gameTime);
             ChangeAngle();
             CheckOutliers();
             Move(gameTime);
             ChangeAngle();
             CheckOutliers();
+            UpdateBox();
+        }
+
+        protected virtual void UpdateBox()
+        {
+            Box.X = (int)(Position.X - BoxDimensions.X);
+            Box.Y = (int)(Position.Y - BoxDimensions.Y);
         }
 
         public virtual void Move(GameTime gameTime)
         }
 
         public virtual void Move(GameTime gameTime)
@@ -167,7 +205,8 @@ namespace SuperPolarity
                 child.Draw(spriteBatch);
             }
 
                 child.Draw(spriteBatch);
             }
 
-            spriteBatch.Draw(Texture, Position, null, Color.White, Angle, Origin, 1f, SpriteEffects.None, 0f);
+            spriteBatch.Draw(Texture, Position, null, Color, Angle, Origin, 1f, SpriteEffects.None, 0f);
+            spriteBatch.Draw(BoxTexture, Box, new Color(255, 0, 255, 25));
         }
 
         void CheckOutliers()
         }
 
         void CheckOutliers()
@@ -183,5 +222,26 @@ namespace SuperPolarity
                 }
             }
         }
                 }
             }
         }
+
+        public virtual void Collide(Actor other, Rectangle collision)
+        {
+        }
+
+        public void TakeDamage(int amount)
+        {
+            if (!Immortal)
+            {
+                HP = HP - amount;
+                if (HP < 0)
+                {
+                    Die();
+                }
+            }
+        }
+
+        protected virtual void Die()
+        {
+            Dying = true;
+        }
     }
 }
     }
 }
index 6862e69ca47891a8df9c6b27367deacef0597ac6..5a7be03906268e4d677d31b5272440e6223c5a1d 100644 (file)
@@ -10,8 +10,9 @@ namespace SuperPolarity
     class Bullet : Actor
     {
         protected ParticleEngine particleEngine;
     class Bullet : Actor
     {
         protected ParticleEngine particleEngine;
+        public int Power;
 
 
-        public Bullet(Game newGame)
+        public Bullet(SuperPolarity newGame)
             : base(newGame)
         {
         }
             : base(newGame)
         {
         }
@@ -24,6 +25,11 @@ namespace SuperPolarity
         public override void Initialize(Texture2D texture, Vector2 position)
         {
             base.Initialize(texture, position);
         public override void Initialize(Texture2D texture, Vector2 position)
         {
             base.Initialize(texture, position);
+            BoxDimensions.X = 10;
+            BoxDimensions.Y = 10;
+            BoxDimensions.W = 10;
+            BoxDimensions.Z = 10;
+            InitBox();
             particleEngine = ParticleEffectFactory.CreateBullet(position);
         }
 
             particleEngine = ParticleEffectFactory.CreateBullet(position);
         }
 
@@ -32,7 +38,10 @@ namespace SuperPolarity
             Velocity.X = (float)(MaxVelocity * Math.Cos(Angle));
             Velocity.Y = (float)(MaxVelocity * Math.Sin(Angle));
 
             Velocity.X = (float)(MaxVelocity * Math.Cos(Angle));
             Velocity.Y = (float)(MaxVelocity * Math.Sin(Angle));
 
+            Power = 1;
+
             Position += Velocity;
             Position += Velocity;
+            UpdateBox();
 
             particleEngine.Update();
             particleEngine.EmitterLocation = Position;
 
             particleEngine.Update();
             particleEngine.EmitterLocation = Position;
@@ -43,5 +52,21 @@ namespace SuperPolarity
             base.Draw(spriteBatch);
             particleEngine.Draw(spriteBatch);
         }
             base.Draw(spriteBatch);
             particleEngine.Draw(spriteBatch);
         }
+
+        public override void Collide(Actor other, Rectangle collision)
+        {
+            if (Dying) { return; }
+            if (other.GetType().IsAssignableFrom(typeof(StandardShip)))
+            {
+                Die();
+                return;
+            }
+        }
+
+        protected override void Die()
+        {
+            ActorManager.CheckOut(this);
+            Parent.Children.Remove(this);
+        }
     }
 }
     }
 }
index 1f4f22ac2128d0e194ef025f370bb90b01588ca7..616f16e507779277b65fe0a0114a03b98e731368 100644 (file)
@@ -20,7 +20,11 @@ namespace SuperPolarity
         protected bool Shooting;
         protected int ShotCooldown;
 
         protected bool Shooting;
         protected int ShotCooldown;
 
-        public MainShip(Game newGame) : base(newGame) {}
+        protected float CurrentImmortalTime;
+        protected float MaxImmortalTime;
+        protected bool Flashing;
+
+        public MainShip(SuperPolarity newGame) : base(newGame) {}
 
         ~MainShip()
         {
 
         ~MainShip()
         {
@@ -38,6 +42,13 @@ namespace SuperPolarity
             SetPolarity(Polarity.Positive);
 
             ShotCooldown = 50;
             SetPolarity(Polarity.Positive);
 
             ShotCooldown = 50;
+            MaxImmortalTime = 1500;
+
+            BoxDimensions.X = 2;
+            BoxDimensions.Y = 2;
+            BoxDimensions.W = 2;
+            BoxDimensions.Z = 2;
+            InitBox();
 
             BindInput();
         }
 
             BindInput();
         }
@@ -57,7 +68,11 @@ namespace SuperPolarity
 
         protected void HandleShot(float value)
         {
 
         protected void HandleShot(float value)
         {
-            Children.Add(ActorFactory.CreateBullet(Position, Angle));
+            var bullet = ActorFactory.CreateBullet(Position, Angle);
+
+            Children.Add(bullet);
+            bullet.Parent = this;
+
             Shooting = true;
             Timer t = new Timer(new TimerCallback(UnlockShot));
             t.Change(ShotCooldown, Timeout.Infinite);
             Shooting = true;
             Timer t = new Timer(new TimerCallback(UnlockShot));
             t.Change(ShotCooldown, Timeout.Infinite);
@@ -97,6 +112,7 @@ namespace SuperPolarity
         {
             base.SwitchPolarity();
             SwitchParticleEngine(CurrentPolarity);
         {
             base.SwitchPolarity();
             SwitchParticleEngine(CurrentPolarity);
+            game.Player.ResetMultiplier();
         }
 
         public override void SetPolarity(Polarity newPolarity)
         }
 
         public override void SetPolarity(Polarity newPolarity)
@@ -127,9 +143,35 @@ namespace SuperPolarity
             particleEngine.EmitterLocation = Position;
             particleEngine.Update();
             ConstrainToEdges();
             particleEngine.EmitterLocation = Position;
             particleEngine.Update();
             ConstrainToEdges();
+            UpdateImmortality(gameTime);
             Shooting = false;
         }
 
             Shooting = false;
         }
 
+        public void UpdateImmortality(GameTime gameTime)
+        {
+            if (Immortal)
+            {
+                CurrentImmortalTime += gameTime.ElapsedGameTime.Milliseconds;
+
+                if (Flashing)
+                {
+                    Color = new Color(255, 255, 255, 128);
+                }
+                else
+                {
+                    Color = Color.White;
+                }
+
+                Flashing = !Flashing;
+
+                if (CurrentImmortalTime > MaxImmortalTime)
+                {
+                    Immortal = false;
+                    Color = Color.White;
+                }
+            }
+        }
+
         public override void Move(GameTime gameTime)
         {
             base.Move(gameTime);
         public override void Move(GameTime gameTime)
         {
             base.Move(gameTime);
@@ -207,5 +249,28 @@ namespace SuperPolarity
             particleEngine.Draw(spriteBatch);
             base.Draw(spriteBatch);
         }
             particleEngine.Draw(spriteBatch);
             base.Draw(spriteBatch);
         }
+
+        public override void Collide(Actor other, Rectangle collision)
+        {
+            if (other.GetType().IsAssignableFrom(typeof(StandardShip)) &&
+                            !Immortal)
+            {
+                Die();
+            }
+        }
+
+        protected override void Die()
+        {
+            game.Player.Lives = game.Player.Lives - 1;
+            game.Player.ResetMultiplier();
+            if (game.Player.Lives < 0)
+            {
+                Dying = true;
+            }
+            else {
+                Immortal = true;
+                CurrentImmortalTime = 0;
+            }
+        }
     }
 }
     }
 }
index b4706ac41670e8c42180d99b73962e716336be4f..2839c9738dcebb00ac93f2501bc73ab298ee9bdb 100644 (file)
@@ -11,7 +11,6 @@ namespace SuperPolarity
     {
         public enum Polarity : byte { Negative, Positive, Neutral };
 
     {
         public enum Polarity : byte { Negative, Positive, Neutral };
 
-        protected uint HP;
         public Polarity CurrentPolarity;
         public uint MagneticRadius;
 
         public Polarity CurrentPolarity;
         public uint MagneticRadius;
 
@@ -22,10 +21,12 @@ namespace SuperPolarity
 
         protected bool Magnetizing;
 
 
         protected bool Magnetizing;
 
-        public Ship(Game newGame) : base(newGame) {
+        public Ship(SuperPolarity newGame) : base(newGame) {
             MagneticRadius = 250;
             RepelRadius = 100;
 
             MagneticRadius = 250;
             RepelRadius = 100;
 
+            HP = 5;
+
             FleeVelocity = 5;
             ActVelocity = 2;
             ChargeVelocity = 1.5f;
             FleeVelocity = 5;
             ActVelocity = 2;
             ChargeVelocity = 1.5f;
index 50a671ad6196f9254aea6d6b9a632138a5def5ac..556be0f413b5a96f5a178f37bbf2e1cbb7d9693b 100644 (file)
@@ -20,7 +20,7 @@ namespace SuperPolarity
         protected Random Random;
         protected bool AddingAngle;
 
         protected Random Random;
         protected bool AddingAngle;
 
-        public StandardShip(Game newGame) : base(newGame) {}
+        public StandardShip(SuperPolarity newGame) : base(newGame) {}
 
         public override void  Initialize(Texture2D texture, Vector2 position)
         {
 
         public override void  Initialize(Texture2D texture, Vector2 position)
         {
@@ -37,6 +37,8 @@ namespace SuperPolarity
             RotationFactor = (float) (3 * Math.PI / 180);
             Random = new Random(BitConverter.ToInt32(cryptoResult, 0));
             AddingAngle = true;
             RotationFactor = (float) (3 * Math.PI / 180);
             Random = new Random(BitConverter.ToInt32(cryptoResult, 0));
             AddingAngle = true;
+
+            HP = 5;
         }
 
         public override void Magnetize(Ship ship, float distance, float angle)
         }
 
         public override void Magnetize(Ship ship, float distance, float angle)
@@ -56,6 +58,7 @@ namespace SuperPolarity
             }
             ChangeAngle();
             Position += Velocity;
             }
             ChangeAngle();
             Position += Velocity;
+            UpdateBox();
             Magnetizing = false;
         }
 
             Magnetizing = false;
         }
 
@@ -110,5 +113,33 @@ namespace SuperPolarity
                 Velocity.Y = -Velocity.Y;
             }
         }
                 Velocity.Y = -Velocity.Y;
             }
         }
+
+        public override void Collide(Actor other, Rectangle collision)
+        {
+            if (Dying)
+            {
+                return;
+            }
+
+            if (other.GetType() == typeof(MainShip))
+            {
+                Die();
+                return;
+            }
+
+            if (other.GetType() == typeof(Bullet))
+            {
+                var theBullet = (Bullet)other;
+                TakeDamage(theBullet.Power);
+            }
+        }
+
+        protected override void Die()
+        {
+            ActorManager.CheckOut(this);
+            Renderer.CheckOut(this);
+            game.Player.AddScore(Value);
+            game.Player.AddMultiplier(1);
+        }
     }
 }
     }
 }
diff --git a/Super Polarity/Content/Fonts/SegoeUIMono14.xnb b/Super Polarity/Content/Fonts/SegoeUIMono14.xnb
new file mode 100644 (file)
index 0000000..51c4abd
Binary files /dev/null and b/Super Polarity/Content/Fonts/SegoeUIMono14.xnb differ
diff --git a/Super Polarity/GameScreen.cs b/Super Polarity/GameScreen.cs
new file mode 100644 (file)
index 0000000..4404b16
--- /dev/null
@@ -0,0 +1,44 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using Microsoft.Xna.Framework.Input;
+
+namespace SuperPolarity
+{
+    class GameScreen : Screen
+    {
+        public GameScreen(SuperPolarity newGame) : base(newGame) {}
+
+        public override void Initialize()
+        {
+            InputController.RegisterEventForButton("changePolarity", Buttons.A);
+            InputController.RegisterEventForKey("changePolarity", Keys.Z);
+
+            InputController.RegisterEventForButton("shoot", Buttons.X);
+            InputController.RegisterEventForKey("shoot", Keys.X);
+        }
+
+        public override void LoadContent()
+        {
+            Vector2 playerPosition = new Vector2(Game.GraphicsDevice.Viewport.TitleSafeArea.X, Game.GraphicsDevice.Viewport.TitleSafeArea.Y + Game.GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
+
+            Renderer.CheckIn(ActorFactory.CreateMainShip(playerPosition));
+            Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Positive, new Vector2(200, 200)));
+            Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Negative, new Vector2(400, 200)));
+        }
+
+        public override void Update(GameTime gameTime)
+        {
+            InputController.UpdateInput();
+            ActorManager.Update(gameTime);
+        }
+
+        public override void Draw(SpriteBatch spriteBatch)
+        {
+            Renderer.Draw(spriteBatch);
+        }
+    }
+}
diff --git a/Super Polarity/MenuItem.cs b/Super Polarity/MenuItem.cs
new file mode 100644 (file)
index 0000000..77561a9
--- /dev/null
@@ -0,0 +1,11 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace SuperPolarity
+{
+    class MenuItem : Widget
+    {
+    }
+}
diff --git a/Super Polarity/MenuWidget.cs b/Super Polarity/MenuWidget.cs
new file mode 100644 (file)
index 0000000..8131e50
--- /dev/null
@@ -0,0 +1,11 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace SuperPolarity
+{
+    class MenuWidget : Widget
+    {
+    }
+}
diff --git a/Super Polarity/Player.cs b/Super Polarity/Player.cs
new file mode 100644 (file)
index 0000000..25e66da
--- /dev/null
@@ -0,0 +1,46 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace SuperPolarity
+{
+    public class Player
+    {
+        public int Score;
+        public int Multiplier;
+        public int Lives;
+
+        public Player()
+        {
+            Score = 0;
+            Multiplier = 1;
+            Lives = 3;
+        }
+
+        public void AddScore(int value)
+        {
+            Score = Score + (value * Multiplier);
+        }
+
+        public void AddMultiplier(int value)
+        {
+            Multiplier = Multiplier + 1;
+        }
+
+        public void ResetMultiplier()
+        {
+            Multiplier = 1;
+        }
+
+        public void Draw()
+        {
+
+        }
+
+        public void Update()
+        {
+
+        }
+    }
+}
diff --git a/Super Polarity/ScoreScreen.cs b/Super Polarity/ScoreScreen.cs
new file mode 100644 (file)
index 0000000..b96ae9b
--- /dev/null
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace SuperPolarity
+{
+    class ScoreScreen : Screen
+    {
+        public ScoreScreen(SuperPolarity newGame) : base(newGame) {}
+
+        public override void Initialize()
+        {
+        }
+    }
+}
diff --git a/Super Polarity/Screen.cs b/Super Polarity/Screen.cs
new file mode 100644 (file)
index 0000000..8cea5c9
--- /dev/null
@@ -0,0 +1,38 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace SuperPolarity
+{
+    class Screen
+    {
+        protected SuperPolarity Game;
+        public Screen(SuperPolarity game)
+        {
+            Game = game;
+        }
+
+        public virtual void Update(GameTime gameTime)
+        {
+        }
+
+        public virtual void Draw(SpriteBatch spriteBatch)
+        {
+        }
+
+        public virtual void LoadContent()
+        {
+        }
+
+        public virtual void Initialize()
+        {
+        }
+
+        public virtual void CleanUp()
+        {
+        }
+    }
+}
diff --git a/Super Polarity/ScreenManager.cs b/Super Polarity/ScreenManager.cs
new file mode 100644 (file)
index 0000000..04c10a4
--- /dev/null
@@ -0,0 +1,48 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+namespace SuperPolarity
+{
+    static class ScreenManager
+    {
+        static Stack<Screen> Screens;
+        static SuperPolarity Game;
+
+        static ScreenManager()
+        {
+            Screens = new Stack<Screen>();
+        }
+
+        static public void Push(Screen screen)
+        {
+            Screens.Push(screen);
+        }
+
+        static public void Pop()
+        {
+            Screens.Pop();
+        }
+
+        static public void Update(GameTime gameTime)
+        {
+            Screens.Peek().Update(gameTime);
+        }
+
+        static public void Draw(SpriteBatch spriteBatch)
+        {
+            foreach (Screen screen in Screens)
+            {
+                screen.Draw(spriteBatch);
+            }
+        }
+
+        internal static void SetGame(SuperPolarity game)
+        {
+            Game = game;
+        }
+    }
+}
index 193eddea88eeea932f7ed4989cece7d5fdfb0c5c..2cd1d08d19c72226dbc36c7610622f39775eae04 100644 (file)
     <Compile Include="ActorManager.cs" />
     <Compile Include="Actors\StandardShip.cs" />
     <Compile Include="Actors\Bullet.cs" />
     <Compile Include="ActorManager.cs" />
     <Compile Include="Actors\StandardShip.cs" />
     <Compile Include="Actors\Bullet.cs" />
+    <Compile Include="GameScreen.cs" />
     <Compile Include="InputController.cs" />
     <Compile Include="Actors\MainShip.cs" />
     <Compile Include="InputController.cs" />
     <Compile Include="Actors\MainShip.cs" />
+    <Compile Include="MenuItem.cs" />
+    <Compile Include="MenuWidget.cs" />
     <Compile Include="Particle.cs" />
     <Compile Include="ParticleEffectFactory.cs" />
     <Compile Include="ParticleEngine.cs" />
     <Compile Include="Actors\Actor.cs" />
     <Compile Include="Actors\Ship.cs" />
     <Compile Include="Particle.cs" />
     <Compile Include="ParticleEffectFactory.cs" />
     <Compile Include="ParticleEngine.cs" />
     <Compile Include="Actors\Actor.cs" />
     <Compile Include="Actors\Ship.cs" />
+    <Compile Include="Player.cs" />
     <Compile Include="Renderer.cs" />
     <Compile Include="Renderer.cs" />
+    <Compile Include="ScoreScreen.cs" />
+    <Compile Include="Screen.cs" />
+    <Compile Include="ScreenManager.cs" />
     <Compile Include="SuperPolarity.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
     <Compile Include="SuperPolarity.cs" />
     <Compile Include="Program.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
+    <Compile Include="TitleScreen.cs" />
+    <Compile Include="Widget.cs" />
   </ItemGroup>
   <ItemGroup>
     <Reference Include="OpenTK">
   </ItemGroup>
   <ItemGroup>
     <Reference Include="OpenTK">
@@ -78,6 +87,9 @@
     <Folder Include="Content\Sound\" />
   </ItemGroup>
   <ItemGroup>
     <Folder Include="Content\Sound\" />
   </ItemGroup>
   <ItemGroup>
+    <None Include="Content\Fonts\SegoeUIMono14.xnb">
+      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
+    </None>
     <None Include="Content\Graphics\circle.xnb">
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
     </None>
     <None Include="Content\Graphics\circle.xnb">
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
     </None>
index 21d1ed444af2f0cec8fcdfaa2e2c3d8005471fdc..6689167f16aed7939c044b54e4fffdcc08cf1d7a 100644 (file)
@@ -17,20 +17,33 @@ namespace SuperPolarity
     /// </summary>
     public class SuperPolarity : Game
     {
     /// </summary>
     public class SuperPolarity : Game
     {
-        public static GraphicsDeviceManager graphics;
+        public GraphicsDeviceManager graphics;
         SpriteBatch spriteBatch;
 
         public static int OutlierBounds;
 
         SpriteBatch spriteBatch;
 
         public static int OutlierBounds;
 
+        public Player Player;
+
+        Screen EntryScreen;
+
+        SpriteFont DebugFont;
+
         public SuperPolarity()
             : base()
         {
         public SuperPolarity()
             : base()
         {
-            SuperPolarity.graphics = new GraphicsDeviceManager(this);
-            SuperPolarity.graphics.PreferMultiSampling = true;
+            graphics = new GraphicsDeviceManager(this);
+            graphics.PreferMultiSampling = true;
+            graphics.PreferredBackBufferWidth = 1280;
+            graphics.PreferredBackBufferHeight = 720;
+            graphics.ToggleFullScreen();
+
             Content.RootDirectory = "Content";
             ActorFactory.SetGame(this);
             ParticleEffectFactory.SetGame(this);
             ActorManager.SetGame(this);
             Content.RootDirectory = "Content";
             ActorFactory.SetGame(this);
             ParticleEffectFactory.SetGame(this);
             ActorManager.SetGame(this);
+            ScreenManager.SetGame(this);
+
+            EntryScreen = (Screen)new GameScreen(this);
         }
 
         /// <summary>
         }
 
         /// <summary>
@@ -43,13 +56,19 @@ namespace SuperPolarity
         {
             base.Initialize();
 
         {
             base.Initialize();
 
-            OutlierBounds = 100;
+            InputController.RegisterEventForKey("fullScreenToggle", Keys.F11);
+            InputController.Bind("fullScreenToggle", HandleFullScreenToggle);
 
 
-            InputController.RegisterEventForButton("changePolarity", Buttons.A);
-            InputController.RegisterEventForKey("changePolarity", Keys.Z);
+            EntryScreen.Initialize();
+            ScreenManager.Push(EntryScreen);
 
 
-            InputController.RegisterEventForButton("shoot", Buttons.X);
-            InputController.RegisterEventForKey("shoot", Keys.X);
+            OutlierBounds = 100;
+        }
+
+        protected void HandleFullScreenToggle(float value)
+        {
+            graphics.ToggleFullScreen();
+            graphics.ApplyChanges();
         }
 
         /// <summary>
         }
 
         /// <summary>
@@ -61,11 +80,10 @@ namespace SuperPolarity
             // Create a new SpriteBatch, which can be used to draw textures.
             spriteBatch = new SpriteBatch(GraphicsDevice);
 
             // Create a new SpriteBatch, which can be used to draw textures.
             spriteBatch = new SpriteBatch(GraphicsDevice);
 
-            Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2);
+            EntryScreen.LoadContent();
 
 
-            Renderer.CheckIn(ActorFactory.CreateMainShip(playerPosition));
-            Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Positive, new Vector2(200, 200)));
-            Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Negative, new Vector2(400, 200)));
+            Player = new Player();
+            DebugFont = Content.Load<SpriteFont>("Fonts\\SegoeUIMono14");
         }
 
         /// <summary>
         }
 
         /// <summary>
@@ -87,10 +105,7 @@ namespace SuperPolarity
             if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
                 Exit();
 
             if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
                 Exit();
 
-            // TODO: Add your update logic here
-
-            InputController.UpdateInput();
-            ActorManager.Update(gameTime);
+            ScreenManager.Update(gameTime);
 
             base.Update(gameTime);
         }
 
             base.Update(gameTime);
         }
@@ -105,7 +120,11 @@ namespace SuperPolarity
 
             spriteBatch.Begin();
 
 
             spriteBatch.Begin();
 
-            Renderer.Draw(spriteBatch);
+            ScreenManager.Draw(spriteBatch);
+
+            spriteBatch.DrawString(DebugFont, "Score: " + Player.Score.ToString(), new Vector2(10, 10), Color.LightGray);
+            spriteBatch.DrawString(DebugFont, "Multiplier: " + Player.Multiplier.ToString(), new Vector2(10, 30), Color.LightGray);
+            spriteBatch.DrawString(DebugFont, "Lives: " + Player.Lives.ToString(), new Vector2(10, 50), Color.LightGray);
 
             spriteBatch.End();
 
 
             spriteBatch.End();
 
diff --git a/Super Polarity/TitleScreen.cs b/Super Polarity/TitleScreen.cs
new file mode 100644 (file)
index 0000000..5b33218
--- /dev/null
@@ -0,0 +1,12 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace SuperPolarity
+{
+    class TitleScreen : Screen
+    {
+        public TitleScreen(SuperPolarity newGame) : base(newGame) {}
+    }
+}
diff --git a/Super Polarity/Widget.cs b/Super Polarity/Widget.cs
new file mode 100644 (file)
index 0000000..65c3fd2
--- /dev/null
@@ -0,0 +1,58 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace SuperPolarity
+{
+    class Widget
+    {
+        public IList<Widget> Children;
+        public Dictionary<string, List<Action<float>>> Listeners;
+
+        public virtual void AppendChild(Widget widget)
+        {
+            Children.Add(widget);
+        }
+
+        public virtual void Bind(string eventName, Action<float> eventListener)
+        {
+            List<Action<float>> newListenerList;
+            List<Action<float>> listenerList;
+            bool foundListeners;
+
+            if (!Listeners.ContainsKey(eventName))
+            {
+                newListenerList = new List<Action<float>>();
+                Listeners.Add(eventName, newListenerList);
+            }
+
+            foundListeners = Listeners.TryGetValue(eventName, out listenerList);
+
+            listenerList.Add(eventListener);
+        }
+
+        public virtual void Unbind(string eventName, Action<float> eventListener)
+        {
+            // NOT YET IMPLEMENTED;
+        }
+
+        public virtual void Dispatch(string eventName, float value)
+        {
+            List<Action<float>> listenerList;
+            bool foundListeners;
+
+            foundListeners = Listeners.TryGetValue(eventName, out listenerList);
+
+            if (!foundListeners)
+            {
+                return;
+            }
+
+            foreach (Action<float> method in listenerList)
+            {
+                method(value);
+            }
+        }
+    }
+}
index 906274f5644a023e21bcb7dddb31e4f2e94c969f..06121742b1afe35e08d410ae18e582da2295c448 100644 (file)
Binary files a/Super Polarity/bin/WindowsGL/Debug/Super Polarity.exe and b/Super Polarity/bin/WindowsGL/Debug/Super Polarity.exe differ
index 837ce9bdcdba6f095b00a21787f473451ecb1154..670745dc5fde2d3fc65e00263b6545f1eb8e4eb0 100644 (file)
Binary files a/Super Polarity/bin/WindowsGL/Debug/Super Polarity.pdb and b/Super Polarity/bin/WindowsGL/Debug/Super Polarity.pdb differ
index c87641f3b82f75eea92cbecce36800f66c566e88..c7e2aaa2f43b033a42ba65d333bdffe6b14f5b7e 100644 (file)
Binary files a/Super Polarity/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache and b/Super Polarity/obj/x86/Debug/DesignTimeResolveAssemblyReferencesInput.cache differ
index aa6ffb369800bfe2c633d22dd1f6123fb40aabf7..9c92990e5c5a7561936cafcd12c336be624e9043 100644 (file)
@@ -28,3 +28,4 @@ C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarit
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\star.xnb
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\negative-ship.xnb
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\square.xnb
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\star.xnb
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\negative-ship.xnb
 C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Graphics\square.xnb
+C:\Users\Miau\documents\visual studio 2010\Projects\Super Polarity\Super Polarity\bin\WindowsGL\Debug\Content\Fonts\SegoeUIMono14.xnb
index 906274f5644a023e21bcb7dddb31e4f2e94c969f..06121742b1afe35e08d410ae18e582da2295c448 100644 (file)
Binary files a/Super Polarity/obj/x86/Debug/Super Polarity.exe and b/Super Polarity/obj/x86/Debug/Super Polarity.exe differ
index 837ce9bdcdba6f095b00a21787f473451ecb1154..670745dc5fde2d3fc65e00263b6545f1eb8e4eb0 100644 (file)
Binary files a/Super Polarity/obj/x86/Debug/Super Polarity.pdb and b/Super Polarity/obj/x86/Debug/Super Polarity.pdb differ