Screen EntryScreen;
- protected Song TitleSong;
- protected Song GameSong;
+ protected SoundEffect GameSong;
+ protected SoundEffectInstance GameSongHandle;
protected SoundEffect GameOverSound;
public SuperPolarity()
graphics = new GraphicsDeviceManager(this);
Components.Add(new GamerServicesComponent(this));
+ graphics.PreferMultiSampling = true;
+ graphics.PreferredBackBufferHeight = 720;
+ graphics.PreferredBackBufferWidth = 1280;
+ //graphics.ToggleFullScreen();
+
Content.RootDirectory = "Content";
ActorFactory.SetGame(this);
ParticleEffectFactory.SetGame(this);
{
base.Initialize();
- graphics.PreferMultiSampling = true;
- graphics.PreferredBackBufferHeight = 720;
- graphics.PreferredBackBufferWidth = 1280;
- //graphics.ToggleFullScreen();
-
InputController.RegisterEventForKey("fullScreenToggle", Keys.F11);
InputController.Bind("fullScreenToggle", HandleFullScreenToggle);
{
MediaPlayer.IsRepeating = true;
- GameSong = Content.Load<Song>("Sound\\polaritytheme");
+ GameSong = Content.Load<SoundEffect>("Sound\\polaritytheme");
+ GameSongHandle = GameSong.CreateInstance();
GameOverSound = Content.Load<SoundEffect>("Sound\\gameover");
// Create a new SpriteBatch, which can be used to draw textures.
// temp stuff before media manager is in
if (songName == "game")
{
- MediaPlayer.Play(GameSong);
+ GameSongHandle.Play();
}
}
var scoreScreen = new ScoreScreen(this);
scoreScreen.Initialize();
- MediaPlayer.Stop();
+ GameSongHandle.Stop();
GameOverSound.Play();
ScreenManager.Pop();
ScreenManager.Push(scoreScreen);