]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarityMac/SuperPolarityMac.csproj
Moves some files around!
[rbdr/super-polarity] / SuperPolarityMac / SuperPolarityMac.csproj
index 24da987f252f7cbd38ffcd548565cea40ff48f6e..740745a40025e2a4aa6355adfa6233917364081e 100644 (file)
@@ -11,6 +11,7 @@
     <RootNamespace>SuperPolarityMac</RootNamespace>
     <MonoMacResourcePrefix>Resources</MonoMacResourcePrefix>
     <AssemblyName>SuperPolarityMac</AssemblyName>
+    <SuppressXamMacUpsell>True</SuppressXamMacUpsell>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
     <Reference Include="System.Core" />
     <Reference Include="System.Xml.Linq" />
     <Reference Include="System.Drawing" />
-    <Reference Include="MonoMac">
-      <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\MonoMac.dll</HintPath>
-    </Reference>
     <Reference Include="Lidgren.Network">
-      <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\Lidgren.Network.dll</HintPath>
+      <HintPath>..\SuperPolarity\Vendor\osx\Lidgren.Network.dll</HintPath>
     </Reference>
     <Reference Include="MonoGame.Framework">
-      <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\MonoGame.Framework.dll</HintPath>
+      <HintPath>..\SuperPolarity\Vendor\osx\MonoGame.Framework.dll</HintPath>
+    </Reference>
+    <Reference Include="MonoMac">
+      <HintPath>..\SuperPolarity\Vendor\osx\MonoMac.dll</HintPath>
     </Reference>
     <Reference Include="Tao.Sdl">
-      <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\Tao.Sdl.dll</HintPath>
+      <HintPath>..\SuperPolarity\Vendor\osx\Tao.Sdl.dll</HintPath>
     </Reference>
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
       <Link>Properties\AssemblyInfo.cs</Link>
     </Compile>
     <Compile Include="Program.cs" />
+    <Compile Include="..\SuperPolarity\Actors\Generators\FanGenerator.cs">
+      <Link>Actors\Generators\FanGenerator.cs</Link>
+    </Compile>
+    <Compile Include="..\SuperPolarity\Actors\Generators\Generator.cs">
+      <Link>Actors\Generators\Generator.cs</Link>
+    </Compile>
+    <Compile Include="..\SuperPolarity\Actors\Generators\LineGenerator.cs">
+      <Link>Actors\Generators\LineGenerator.cs</Link>
+    </Compile>
+    <Compile Include="..\SuperPolarity\Actors\Generators\PointGenerator.cs">
+      <Link>Actors\Generators\PointGenerator.cs</Link>
+    </Compile>
+    <Compile Include="..\SuperPolarity\Actors\Generators\RingGenerator.cs">
+      <Link>Actors\Generators\RingGenerator.cs</Link>
+    </Compile>
+    <Compile Include="..\SuperPolarity\Actors\Generators\WaveGenerator.cs">
+      <Link>Actors\Generators\WaveGenerator.cs</Link>
+    </Compile>
+    <Compile Include="..\SuperPolarity\Actors\GameActor.cs">
+      <Link>Actors\GameActor.cs</Link>
+    </Compile>
   </ItemGroup>
   <ItemGroup>
     <None Include="..\SuperPolarity\Icon.ico">
     <None Include="..\SuperPolarity\scores.txt">
       <Link>scores.txt</Link>
     </None>
+    <None Include="..\SuperPolarity\Vendor\Lidgren.Network.dll">
+      <Link>Vendor\Lidgren.Network.dll</Link>
+    </None>
+    <None Include="..\SuperPolarity\Vendor\MonoGame.Framework.dll">
+      <Link>Vendor\MonoGame.Framework.dll</Link>
+    </None>
+    <None Include="..\SuperPolarity\Vendor\MonoMac.dll">
+      <Link>Vendor\MonoMac.dll</Link>
+    </None>
+    <None Include="..\SuperPolarity\Vendor\Tao.Sdl.dll">
+      <Link>Vendor\Tao.Sdl.dll</Link>
+    </None>
+    <None Include="..\SuperPolarity\Vendor\Tao.Sdl.dll.config">
+      <Link>Vendor\Tao.Sdl.dll.config</Link>
+    </None>
   </ItemGroup>
   <ItemGroup>
     <Folder Include="Actors\" />
     <Folder Include="Content\" />
     <Folder Include="Properties\" />
     <Folder Include="Content\Sound\" />
+    <Folder Include="Vendor\" />
+    <Folder Include="Actors\Generators\" />
   </ItemGroup>
   <ItemGroup>
     <BundleResource Include="..\SuperPolarity\Content\Graphics\circle.xnb">
       <Link>Content\Sound\polaritychange.xnb</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\polaritytheme.wav">
-      <Link>Content\Sound\polaritytheme.wav</Link>
-      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
-    </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\polaritytheme.wma">
-      <Link>Content\Sound\polaritytheme.wma</Link>
-      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
-    </BundleResource>
     <BundleResource Include="..\SuperPolarity\Content\Sound\polaritytheme.xnb">
       <Link>Content\Sound\polaritytheme.xnb</Link>
       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>