+ if (actor.GetType ().IsAssignableFrom (typeof(MainShip))) {
+ var mainActor = (MainShip)actor;
+ mainActor.UpdateEnemyModification (other);
+ }
+
+ if (other.GetType ().IsAssignableFrom (typeof(MainShip))) {
+ var mainOther = (MainShip)other;
+ mainOther.UpdateEnemyModification (actor);
+ }
+