+++ /dev/null
-//
-// actor_manager.c
-// Super Polarity
-//
-// Created by Ruben Beltran del Rio on 8/14/13.
-// Copyright (c) 2013 Abuguet. All rights reserved.
-//
-
-#include <stdio.h>
-#include "actor_manager.h"
-
-void actorManagerUpdate(ActorManager *this, Uint32 dt) {
- ActorNode *head = this->actors;
-
- while (head != NULL) {
- head->val->update(head->val, dt);
- head = head->next;
- }
-}
-
-void actorManagerDraw(ActorManager *this) {
- ActorNode *head = this->actors;
-
- while (head != NULL) {
- head->val->draw(head->val);
- head = head->next;
- }
-}
-
-void actorManagerAddActor(ActorManager *this, Actor *actor) {
- ActorNode *actorNode = malloc(sizeof(ActorNode*));
- ActorNode **head = &this->actors;
- ActorNode *temp;
- actorNode->val = actor;
- actorNode->next = NULL;
-
- if (*head == NULL) {
- *head = actorNode;
- } else {
- temp = *head;
-
- while (temp->next != NULL) {
- temp = temp->next;
- }
- temp->next = actorNode;
- }
-}
-
-ActorManager* createActorManager () {
- ActorManager *actorManager = malloc(sizeof(ActorManager*));
- actorManager->actors = NULL;
- actorManager->update = actorManagerUpdate;
- actorManager->draw = actorManagerDraw;
- actorManager->addActor = actorManagerAddActor;
-
- return actorManager;
-}
\ No newline at end of file