]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - src/actor.c
Removes old stuff, adds mac proj
[rbdr/super-polarity] / src / actor.c
diff --git a/src/actor.c b/src/actor.c
deleted file mode 100644 (file)
index 32028a1..0000000
+++ /dev/null
@@ -1,44 +0,0 @@
-//
-//  actor.c
-//  Super Polarity
-//
-//  Created by Ruben Beltran del Rio on 8/14/13.
-//  Copyright (c) 2013 Abuguet. All rights reserved.
-//
-
-#include <stdio.h>
-#include "actor.h"
-
-SDL_Renderer *renderer;
-
-void actorUpdate(Actor *this, Uint32 dt) {
-    this->textureBox.x = this->pos.x;
-    this->textureBox.y = this->pos.y;
-    this->angle = (Uint32)(this->angle + dt / 5) % 360;
-}
-
-void actorDraw(Actor *this) {
-    SDL_RenderCopyEx(renderer, this->texture, NULL, &this->textureBox, this->angle, NULL, SDL_FLIP_NONE);
-}
-
-// This constructor is pretty much dumb. So, don't take it as anything final.
-Actor* createActor () {
-    Actor *actor = malloc(sizeof(Actor*));
-    actor->pos.x = 0;
-    actor->pos.y = 0;
-    actor->update = actorUpdate;
-    actor->draw = actorDraw;
-    actor->angle = 0.0;
-    
-    // Load the surface.
-    SDL_Surface *benSurface;
-    benSurface = IMG_Load("data/img/static/ben.png");
-    actor->texture = SDL_CreateTextureFromSurface(renderer, benSurface);
-    actor->textureBox.x = 230;
-    actor->textureBox.y = 150;
-    actor->textureBox.w = 180;
-    actor->textureBox.h = 180;
-    SDL_FreeSurface(benSurface);
-    
-    return actor;
-}
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