]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarityMac/Widget.cs
Consolidate with mac project.
[rbdr/super-polarity] / SuperPolarityMac / Widget.cs
diff --git a/SuperPolarityMac/Widget.cs b/SuperPolarityMac/Widget.cs
deleted file mode 100644 (file)
index ea92cfd..0000000
+++ /dev/null
@@ -1,92 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    class Widget
-    {
-        public List<Widget> Children;
-        public Dictionary<string, List<Action<float>>> Listeners;
-
-        public Vector2 Position;
-        public SuperPolarity Game;
-
-        protected bool Active;
-
-        public Widget(SuperPolarity game, Vector2 position)
-        {
-            Game = game;
-            Position = position;
-            Active = false;
-            Children = new List<Widget>();
-            Listeners = new Dictionary<string, List<Action<float>>>();
-        }
-
-        public void Activate()
-        {
-            Active = true;
-        }
-
-        public void Deactivate()
-        {
-            Active = false;
-        }
-
-        public virtual void AppendChild(Widget widget)
-        {
-            Children.Add(widget);
-        }
-
-        public virtual void Bind(string eventName, Action<float> eventListener)
-        {
-            List<Action<float>> newListenerList;
-            List<Action<float>> listenerList;
-            bool foundListeners;
-
-            if (!Listeners.ContainsKey(eventName))
-            {
-                newListenerList = new List<Action<float>>();
-                Listeners.Add(eventName, newListenerList);
-            }
-
-            foundListeners = Listeners.TryGetValue(eventName, out listenerList);
-
-            listenerList.Add(eventListener);
-        }
-
-        public virtual void Unbind(string eventName, Action<float> eventListener)
-        {
-            // NOT YET IMPLEMENTED;
-        }
-
-        public virtual void Dispatch(string eventName, float value)
-        {
-            List<Action<float>> listenerList;
-            bool foundListeners;
-
-            foundListeners = Listeners.TryGetValue(eventName, out listenerList);
-
-            if (!foundListeners)
-            {
-                return;
-            }
-
-            foreach (Action<float> method in listenerList)
-            {
-                method(value);
-            }
-        }
-
-        public virtual void Update(GameTime gameTime)
-        {
-        }
-
-        public virtual void Draw(SpriteBatch spriteBatch)
-        {
-        }
-    }
-}