]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarityMac/Player.cs
Consolidate with mac project.
[rbdr/super-polarity] / SuperPolarityMac / Player.cs
diff --git a/SuperPolarityMac/Player.cs b/SuperPolarityMac/Player.cs
deleted file mode 100644 (file)
index 184abdd..0000000
+++ /dev/null
@@ -1,81 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    public class Player
-    {
-        public int Score;
-        public int Multiplier;
-        public int Lives;
-
-
-        SpriteFont DebugFont;
-        SuperPolarity Game;
-
-        Texture2D LifeSprite;
-
-        public Player(SuperPolarity game)
-        {
-            Score = 0;
-            Multiplier = 1;
-            Lives = 3;
-            Game = game;
-            DebugFont = Game.Content.Load<SpriteFont>("Fonts\\bigfont");
-            LifeSprite = Game.Content.Load<Texture2D>("Graphics\\neutral-ship");
-        }
-
-        public void AddScore(int value)
-        {
-            Score = Score + (value * Multiplier);
-        }
-
-        public void AddMultiplier(int value)
-        {
-            Multiplier = Multiplier + 1;
-        }
-
-        public void ResetMultiplier()
-        {
-            Multiplier = 1;
-        }
-
-        public void Draw(SpriteBatch spriteBatch)
-        {
-            var UiColor = new Color(0, 0, 0, 200);
-            var lightColor = new Color(0, 0, 0, 128);
-            spriteBatch.DrawString(DebugFont, Score.ToString(), new Vector2(40, 30), UiColor);
-            spriteBatch.DrawString(DebugFont, "x" + Multiplier.ToString(), new Vector2(40, 50), lightColor);
-
-            var lifePosition = new Vector2(Game.GraphicsDevice.Viewport.Width - 140, 30);
-            if (Lives > 4)
-            {
-                spriteBatch.Draw(LifeSprite, lifePosition, null, UiColor, (float)(Math.PI / 2), Vector2.Zero, 0.5f, SpriteEffects.None, 0f);
-                spriteBatch.DrawString(DebugFont, "x " + Lives.ToString(), new Vector2(lifePosition.X + 8, lifePosition.Y + 5), UiColor);
-            }
-            else
-            {
-                for (var i = 0; i < Lives; i++)
-                {
-                    spriteBatch.Draw(LifeSprite, new Vector2(lifePosition.X + (i * 28), lifePosition.Y), null, UiColor, (float)(Math.PI / 2), Vector2.Zero, 0.5f, SpriteEffects.None, 0f);
-                }
-            }
-        }
-
-        public void Update()
-        {
-
-        }
-
-        public void Reset()
-        {
-            Score = 0;
-            Multiplier = 1;
-            Lives = 3;
-        }
-    }
-}