+++ /dev/null
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
- class Particle
- {
- public Texture2D Texture { get; set; }
- public Vector2 Position { get; set; }
- public Vector2 Velocity { get; set; }
- public float Angle { get; set; }
- public float AngularVelocity { get; set; }
- public Color Color { get; set; }
- public float Size { get; set; }
- public int TTL { get; set; }
-
- public Particle(Texture2D texture, Vector2 position, Vector2 velocity,
- float angle, float angularVelocity, Color color, float size, int ttl)
- {
- Texture = texture;
- Position = position;
- Velocity = velocity;
- Angle = angle;
- AngularVelocity = angularVelocity;
- Color = color;
- Size = size;
- TTL = ttl;
- }
-
- public void Update()
- {
- TTL--;
- Position += Velocity;
- Angle += AngularVelocity;
- }
-
- public void Draw(SpriteBatch spriteBatch)
- {
- Rectangle sourceRectangle = new Rectangle(0, 0, Texture.Width, Texture.Height);
- Vector2 origin = new Vector2(Texture.Width / 2, Texture.Height / 2);
-
- spriteBatch.Draw(Texture, Position, sourceRectangle, Color,
- Angle, origin, Size, SpriteEffects.None, 0f);
- }
-
- }
-}