]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarityMac/NameChooserWidget.cs
Consolidate with mac project.
[rbdr/super-polarity] / SuperPolarityMac / NameChooserWidget.cs
diff --git a/SuperPolarityMac/NameChooserWidget.cs b/SuperPolarityMac/NameChooserWidget.cs
deleted file mode 100644 (file)
index ce7c149..0000000
+++ /dev/null
@@ -1,99 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    class NameChooserWidget : Widget
-    {
-        int CurrentIndex;
-        bool Lock;
-        int LockRate;
-        int CurrentTime;
-
-        public NameChooserWidget(SuperPolarity game, Vector2 position)
-            : base(game, position)
-        {
-            AppendChild(new LetterChooseWidget(game, new Vector2(position.X, position.Y)));
-            AppendChild(new LetterChooseWidget(game, new Vector2(position.X + 32, position.Y)));
-            AppendChild(new LetterChooseWidget(game, new Vector2(position.X + 64, position.Y)));
-            CurrentIndex = 0;
-            Children[CurrentIndex].Activate();
-            LockRate = 300;
-            CurrentTime = 0;
-
-            InputController.Bind("moveX", HandleMovement);
-        }
-
-        public override void Update(GameTime gameTime)
-        {
-            base.Update(gameTime);
-
-            CurrentTime = CurrentTime + gameTime.ElapsedGameTime.Milliseconds;
-            if (CurrentTime > LockRate)
-            {
-                CurrentTime = 0;
-                Lock = false;
-            }
-
-            foreach (LetterChooseWidget widget in Children)
-            {
-                widget.Update(gameTime);
-            }
-        }
-
-        public void HandleMovement(float value)
-        {
-            if (value > 0.8 && !Lock)
-            {
-                Children[CurrentIndex].Deactivate();
-                CurrentIndex = CurrentIndex + 1;
-
-                if (CurrentIndex > Children.Count - 1)
-                {
-                    CurrentIndex = 0;
-                }
-
-                Lock = true;
-            }
-
-            if (value < -0.8 && !Lock)
-            {
-                Children[CurrentIndex].Deactivate();
-                CurrentIndex = CurrentIndex - 1;
-
-                if (CurrentIndex < 0)
-                {
-                    CurrentIndex = Children.Count - 1;
-                }
-
-                Lock = true;
-            }
-
-            Children[CurrentIndex].Activate();
-        }
-
-        public string Value()
-        {
-            var name = "";
-
-            foreach (LetterChooseWidget letter in Children)
-            {
-                name = name + letter.Value();
-            }
-
-            return name;
-        }
-
-        public override void Draw(SpriteBatch spriteBatch)
-        {
-            foreach (LetterChooseWidget widget in Children)
-            {
-                widget.Draw(spriteBatch);
-            }
-        }
-    }
-}