]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarityMac/LetterChooseWidget.cs
Consolidate with mac project.
[rbdr/super-polarity] / SuperPolarityMac / LetterChooseWidget.cs
diff --git a/SuperPolarityMac/LetterChooseWidget.cs b/SuperPolarityMac/LetterChooseWidget.cs
deleted file mode 100644 (file)
index e52733f..0000000
+++ /dev/null
@@ -1,84 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace SuperPolarity
-{
-    class LetterChooseWidget : Widget
-    {
-        int CurrentChar;
-        bool Locked;
-        int LockRate;
-        int CurrentTime;
-
-        SpriteFont Font;
-
-        public LetterChooseWidget(SuperPolarity game, Vector2 position) : base(game, position)
-        {
-            Active = false;
-            CurrentChar = 65;
-            Font = game.Content.Load<SpriteFont>("Fonts\\bigfont");
-            LockRate = 300;
-            CurrentTime = 0;
-
-            InputController.Bind("moveY", HandleMovement);
-        }
-
-        public void HandleMovement(float value)
-        {
-            if (!Active) { return; }
-
-            if (value > 0.8 && !Locked) {
-                CurrentChar = CurrentChar + 1;
-
-                if (CurrentChar > 90)
-                {
-                    CurrentChar = 32;
-                }
-
-                Locked = true;
-            }
-
-            if (value < -0.8 && !Locked) {
-                CurrentChar = CurrentChar - 1;
-
-                if (CurrentChar < 32)
-                {
-                    CurrentChar = 90;
-                }
-
-                Locked = true;
-            }
-        }
-
-        public override void Update(GameTime gameTime)
-        {
-            base.Update(gameTime);
-
-            CurrentTime = CurrentTime + gameTime.ElapsedGameTime.Milliseconds;
-            if (CurrentTime > LockRate)
-            {
-                CurrentTime = 0;
-                Locked = false;
-            }
-        }
-
-        public string Value()
-        {
-            return char.ConvertFromUtf32(CurrentChar);
-        }
-
-        public override void Draw(SpriteBatch spriteBatch)
-        {
-            var color = new Color(0, 0, 0, 128);
-            if (Active)
-            {
-                color = new Color(201, 0, 68, 255);
-            }
-            spriteBatch.DrawString(Font, Value(), Position, color);
-        }
-    }
-}