]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarityMac/BasicGenerator.cs
Consolidate with mac project.
[rbdr/super-polarity] / SuperPolarityMac / BasicGenerator.cs
diff --git a/SuperPolarityMac/BasicGenerator.cs b/SuperPolarityMac/BasicGenerator.cs
deleted file mode 100644 (file)
index ba51742..0000000
+++ /dev/null
@@ -1,77 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-
-namespace SuperPolarity
-{
-    class BasicGenerator
-    {
-        public enum Ships : byte { Ship, Scout, Battlecruiser };
-
-        protected Ships ShipType;
-        protected SuperPolarity Game;
-        protected int ScoreThreshold;
-        protected int Rate;
-        protected int CurrentTime;
-        protected Random Randomizer;
-        protected Vector2 Position;
-
-        public void Initialize(SuperPolarity game, Vector2 position, Ships shipType, int rate, int scoreThreshold)
-        {
-            Game = game;
-            ShipType = shipType;
-            ScoreThreshold = scoreThreshold;
-            Rate = rate;
-            Randomizer = new Random();
-            Position = position;
-            CurrentTime = rate;
-        }
-
-        public void Update(GameTime gameTime)
-        {
-            if (ActorManager.CountBaddies() > 50)
-            {
-                return;
-            }
-
-            if (Game.Player.Score >= ScoreThreshold)
-            {
-                CurrentTime = CurrentTime + gameTime.ElapsedGameTime.Milliseconds;
-
-                if (CurrentTime >= Rate)
-                {
-                    CurrentTime = 0;
-                    Spawn();
-                }
-            }
-        }
-
-        protected void Spawn()
-        {
-            var polarity = Ship.Polarity.Positive;
-
-            if (Randomizer.Next(2) == 1)
-            {
-                polarity = Ship.Polarity.Negative;
-            }
-
-            if (ShipType == Ships.Ship)
-            {
-                Renderer.CheckIn(ActorFactory.CreateShip(polarity, Position));
-            }
-
-            if (ShipType == Ships.Scout)
-            {
-                Renderer.CheckIn(ActorFactory.CreateScout(polarity, Position));
-            }
-
-            if (ShipType == Ships.Battlecruiser)
-            {
-                Renderer.CheckIn(ActorFactory.CreateCruiser(polarity, Position));
-            }
-
-        }
-    }
-}