]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarityMac/ActorFactory.cs
Consolidate with mac project.
[rbdr/super-polarity] / SuperPolarityMac / ActorFactory.cs
diff --git a/SuperPolarityMac/ActorFactory.cs b/SuperPolarityMac/ActorFactory.cs
deleted file mode 100644 (file)
index f9c7697..0000000
+++ /dev/null
@@ -1,144 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Content;
-
-namespace SuperPolarity
-{
-    static class ActorFactory
-    {
-        static internal SuperPolarity Game;
-
-        static public MainShip CreateMainShip(Vector2 position)
-        {
-            MainShip mainShip = new MainShip(Game);
-            mainShip.Initialize(Game.Content.Load<Texture2D>("Graphics\\main-ship"), position);
-
-            ActorManager.CheckIn(mainShip);
-
-            return mainShip;
-        }
-
-        static public StandardShip CreateShip(Ship.Polarity polarity, Vector2 position)
-        {
-            StandardShip ship = new StandardShip(Game);
-            Texture2D texture;
-            
-            if (polarity == Ship.Polarity.Positive)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\positive-ship");
-            }
-            else if (polarity == Ship.Polarity.Negative)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\negative-ship");
-            }
-            else
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\neutral-ship");
-            }
-
-            ship.Initialize(texture, position);
-            ship.SetPolarity(polarity);
-
-            ActorManager.CheckIn(ship);
-
-            return ship;
-        }
-
-        internal static void SetGame(SuperPolarity game)
-        {
-            ActorFactory.Game = game;
-        }
-
-        internal static Bullet CreateBullet(Vector2 position, float angle)
-        {
-            Bullet bullet = new Bullet(Game);
-
-            bullet.Initialize(Game.Content.Load<Texture2D>("Graphics\\square"), position);
-
-            bullet.Angle = angle;
-
-            ActorManager.CheckIn(bullet);
-
-            return bullet;
-        }
-
-        static public StandardShip CreateScout(Ship.Polarity polarity, Vector2 position)
-        {
-            StandardShip ship = new StandardShip(Game);
-            Texture2D texture;
-
-            if (polarity == Ship.Polarity.Positive)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\positive-scout");
-            }
-            else if (polarity == Ship.Polarity.Negative)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\negative-scout");
-            }
-            else
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\neutral-scout");
-            }
-
-            ship.BoxDimensions.X = 10;
-            ship.BoxDimensions.Y = 10;
-            ship.BoxDimensions.W = 10;
-            ship.BoxDimensions.Z = 10;
-
-            ship.Initialize(texture, position);
-            ship.MaxVelocity = 5.2f;
-            ship.FleeVelocity = 6.5f;
-            ship.ChargeVelocity = 5.5f;
-            ship.Value = 3;
-            ship.HP = 0;
-            ship.AngleChangeProbability = 20;
-            ship.SetPolarity(polarity);
-
-            ActorManager.CheckIn(ship);
-
-            return ship;
-        }
-
-        static public StandardShip CreateCruiser(Ship.Polarity polarity, Vector2 position)
-        {
-            StandardShip ship = new StandardShip(Game);
-            Texture2D texture;
-
-            if (polarity == Ship.Polarity.Positive)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\positive-cruiser");
-            }
-            else if (polarity == Ship.Polarity.Negative)
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\negative-cruiser");
-            }
-            else
-            {
-                texture = Game.Content.Load<Texture2D>("Graphics\\neutral-cruiser");
-            }
-
-            ship.BoxDimensions.X = 40;
-            ship.BoxDimensions.Y = 40;
-            ship.BoxDimensions.W = 40;
-            ship.BoxDimensions.Z = 40;
-
-            ship.Initialize(texture, position);
-            ship.MagneticRadius = 1000;
-            ship.RepelRadius = 200;
-            ship.MaxVelocity = 0.5f;
-            ship.FleeVelocity = 5;
-            ship.ChargeVelocity = 1;
-            ship.Value = 10;
-            ship.HP = 29;
-            ship.SetPolarity(polarity);
-
-            ActorManager.CheckIn(ship);
-
-            return ship;
-        }
-    }
-}