]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarity/SuperPolarity.cs
Consolidate with mac project.
[rbdr/super-polarity] / SuperPolarity / SuperPolarity.cs
index 6b2b9d50b8db03306e52c02ad9397b6b17cd4eaa..12303a0c8dcd72f025233c58664fc6dce3109b82 100644 (file)
@@ -85,7 +85,7 @@ namespace SuperPolarity
         {
 
             MediaPlayer.IsRepeating = true;
-            GameSong = Content.Load<Song>("Sound\\polaritytheme.wav");
+            GameSong = Content.Load<Song>("Sound\\polaritytheme");
             GameOverSound = Content.Load<SoundEffect>("Sound\\gameover");
 
             // Create a new SpriteBatch, which can be used to draw textures.