<ItemGroup>
<Compile Include="ActorFactory.cs" />
<Compile Include="ActorManager.cs" />
+ <Compile Include="Actors\GameActor.cs" />
+ <Compile Include="Actors\Generators\FanGenerator.cs" />
+ <Compile Include="Actors\Generators\Generator.cs" />
+ <Compile Include="Actors\Generators\LineGenerator.cs" />
+ <Compile Include="Actors\Generators\PointGenerator.cs" />
+ <Compile Include="Actors\Generators\RingGenerator.cs" />
+ <Compile Include="Actors\Generators\WaveGenerator.cs" />
<Compile Include="Actors\StandardShip.cs" />
<Compile Include="Actors\Bullet.cs" />
<Compile Include="BasicGenerator.cs" />
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL" />
</ItemGroup>
<ItemGroup>
- <Content Include="Content\Sound\polaritytheme.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\polaritytheme.wma">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
<Content Include="Icon.ico" />
<Content Include="..\..\..\..\..\..\..\..\..\..\Program Files %28x86%29\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
<Link>SDL.dll</Link>