]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarityMac/SuperPolarityMac.csproj
Update README
[rbdr/super-polarity] / SuperPolarityMac / SuperPolarityMac.csproj
index ded94e3493d92d9c44a616c8c931303ef717dbc6..689b1a7bc3d5d84157977314459933378f1db1ca 100644 (file)
@@ -6,11 +6,13 @@
     <ProductVersion>10.0.0</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <ProjectGuid>{EE77A85A-089B-4055-90D0-6E08DF409410}</ProjectGuid>
-    <ProjectTypeGuids>{948B3504-5B70-4649-8FE4-BDE1FB46EC69};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+    <ProjectTypeGuids>{A3F8F2AB-B479-4A4A-A458-A89E7DC349F1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
     <OutputType>Exe</OutputType>
     <RootNamespace>SuperPolarityMac</RootNamespace>
     <MonoMacResourcePrefix>Resources</MonoMacResourcePrefix>
     <AssemblyName>SuperPolarityMac</AssemblyName>
+    <TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
+    <TargetFrameworkIdentifier>Xamarin.Mac</TargetFrameworkIdentifier>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
@@ -26,6 +28,8 @@
     <CodeSigningKey>Mac Developer</CodeSigningKey>
     <EnableCodeSigning>false</EnableCodeSigning>
     <CreatePackage>false</CreatePackage>
+    <AOTMode>None</AOTMode>
+    <PackageSigningKey>3rd Party Mac Developer Installer</PackageSigningKey>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
     <DebugType>full</DebugType>
     <OutputPath>bin\Release</OutputPath>
     <WarningLevel>4</WarningLevel>
     <ConsolePause>false</ConsolePause>
-    <LinkMode>Full</LinkMode>
+    <LinkMode>None</LinkMode>
     <UseSGen>false</UseSGen>
     <IncludeMonoRuntime>true</IncludeMonoRuntime>
     <EnablePackageSigning>false</EnablePackageSigning>
     <CodeSigningKey>Developer ID Application</CodeSigningKey>
     <EnableCodeSigning>true</EnableCodeSigning>
     <CreatePackage>true</CreatePackage>
+    <AOTMode>None</AOTMode>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|AnyCPU' ">
     <DebugType>full</DebugType>
@@ -47,7 +52,7 @@
     <OutputPath>bin\AppStore</OutputPath>
     <WarningLevel>4</WarningLevel>
     <ConsolePause>false</ConsolePause>
-    <LinkMode>Full</LinkMode>
+    <LinkMode>None</LinkMode>
     <UseSGen>false</UseSGen>
     <IncludeMonoRuntime>true</IncludeMonoRuntime>
     <PackageSigningKey>3rd Party Mac Developer Installer</PackageSigningKey>
     <CodeSigningKey>3rd Party Mac Developer Application</CodeSigningKey>
     <EnableCodeSigning>true</EnableCodeSigning>
     <EnablePackageSigning>true</EnablePackageSigning>
+    <AOTMode>None</AOTMode>
   </PropertyGroup>
   <ItemGroup>
     <Reference Include="System" />
     <Reference Include="System.Xml" />
     <Reference Include="System.Core" />
     <Reference Include="System.Xml.Linq" />
-    <Reference Include="System.Drawing" />
-    <Reference Include="MonoMac">
-      <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\MonoMac.dll</HintPath>
-    </Reference>
-    <Reference Include="Lidgren.Network">
-      <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\Lidgren.Network.dll</HintPath>
-    </Reference>
     <Reference Include="MonoGame.Framework">
-      <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\MonoGame.Framework.dll</HintPath>
+      <HintPath>..\..\..\..\..\..\Library\Frameworks\MonoGame.framework\v3.7.0.1508\Assemblies\MacOSX\MonoGame.Framework.dll</HintPath>
     </Reference>
-    <Reference Include="Tao.Sdl">
-      <HintPath>..\..\MonoGame-develop\MonoGame.Framework\bin\MacOS\Debug\Tao.Sdl.dll</HintPath>
+    <Reference Include="MonoGame.Framework.Net">
+      <HintPath>..\..\..\..\..\..\Library\Frameworks\MonoGame.framework\v3.7.0.1508\Assemblies\MacOSX\MonoGame.Framework.Net.dll</HintPath>
+    </Reference>
+    <Reference Include="Xamarin.Mac" />
+    <Reference Include="Lidgren.Network">
+      <HintPath>..\..\..\..\..\..\Library\Frameworks\MonoGame.framework\v3.7.0.1508\Assemblies\MacOSX\Lidgren.Network.dll</HintPath>
     </Reference>
   </ItemGroup>
-  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
-  <Import Project="$(MSBuildExtensionsPath)\Mono\MonoMac\v0.0\Mono.MonoMac.targets" />
   <ItemGroup>
     <Compile Include="..\SuperPolarity\ActorFactory.cs">
       <Link>ActorFactory.cs</Link>
       <Link>Properties\AssemblyInfo.cs</Link>
     </Compile>
     <Compile Include="Program.cs" />
+    <Compile Include="..\SuperPolarity\Actors\Generators\FanGenerator.cs">
+      <Link>Actors\Generators\FanGenerator.cs</Link>
+    </Compile>
+    <Compile Include="..\SuperPolarity\Actors\Generators\Generator.cs">
+      <Link>Actors\Generators\Generator.cs</Link>
+    </Compile>
+    <Compile Include="..\SuperPolarity\Actors\Generators\LineGenerator.cs">
+      <Link>Actors\Generators\LineGenerator.cs</Link>
+    </Compile>
+    <Compile Include="..\SuperPolarity\Actors\Generators\PointGenerator.cs">
+      <Link>Actors\Generators\PointGenerator.cs</Link>
+    </Compile>
+    <Compile Include="..\SuperPolarity\Actors\Generators\RingGenerator.cs">
+      <Link>Actors\Generators\RingGenerator.cs</Link>
+    </Compile>
+    <Compile Include="..\SuperPolarity\Actors\Generators\WaveGenerator.cs">
+      <Link>Actors\Generators\WaveGenerator.cs</Link>
+    </Compile>
+    <Compile Include="..\SuperPolarity\Actors\GameActor.cs">
+      <Link>Actors\GameActor.cs</Link>
+    </Compile>
   </ItemGroup>
   <ItemGroup>
     <None Include="..\SuperPolarity\Icon.ico">
     <None Include="..\SuperPolarity\scores.txt">
       <Link>scores.txt</Link>
     </None>
+    <None Include="Info.plist" />
   </ItemGroup>
   <ItemGroup>
     <Folder Include="Actors\" />
     <Folder Include="Content\" />
     <Folder Include="Properties\" />
+    <Folder Include="Content\Sound\" />
+    <Folder Include="Vendor\" />
+    <Folder Include="Actors\Generators\" />
   </ItemGroup>
   <ItemGroup>
     <BundleResource Include="..\SuperPolarity\Content\Graphics\circle.xnb">
     <BundleResource Include="..\SuperPolarity\Content\Fonts\smallfont.xnb">
       <Link>Content\Fonts\smallfont.xnb</Link>
     </BundleResource>
-    <BundleResource Include="Info.plist" />
-    <BundleResource Include="..\SuperPolarity\Content\Sound\bomb.m4a">
-      <Link>Content\Sound\bomb.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\bomb.xnb">
+      <Link>Content\Sound\bomb.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\bullet.m4a">
-      <Link>Content\Sound\bullet.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\bullet.xnb">
+      <Link>Content\Sound\bullet.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\gameover.m4a">
-      <Link>Content\Sound\gameover.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\gameover.xnb">
+      <Link>Content\Sound\gameover.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\hit.m4a">
-      <Link>Content\Sound\hit.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\hit.xnb">
+      <Link>Content\Sound\hit.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\life.m4a">
-      <Link>Content\Sound\life.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\life.xnb">
+      <Link>Content\Sound\life.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\polaritychange.m4a">
-      <Link>Content\Sound\polaritychange.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\polaritychange.xnb">
+      <Link>Content\Sound\polaritychange.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
-    <BundleResource Include="..\SuperPolarity\Content\Sound\polaritytheme.m4a">
-      <Link>Content\Sound\polaritytheme.m4a</Link>
+    <BundleResource Include="..\SuperPolarity\Content\Sound\polaritytheme.xnb">
+      <Link>Content\Sound\polaritytheme.xnb</Link>
+      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
     </BundleResource>
   </ItemGroup>
-</Project>
\ No newline at end of file
+  <ItemGroup>
+    <NativeReference Include="..\..\..\..\..\..\Library\Frameworks\MonoGame.framework\v3.7.0.1508\Assemblies\MacOSX\libopenal.1.dylib">
+      <Kind>Dynamic</Kind>
+      <SmartLink>False</SmartLink>
+    </NativeReference>
+    <NativeReference Include="..\..\..\..\..\..\Library\Frameworks\MonoGame.framework\v3.7.0.1508\Assemblies\MacOSX\libSDL2-2.0.0.dylib">
+      <Kind>Dynamic</Kind>
+      <SmartLink>False</SmartLink>
+    </NativeReference>
+  </ItemGroup>
+  <Import Project="$(MSBuildExtensionsPath)\Xamarin\Mac\Xamarin.Mac.CSharp.targets" />
+</Project>