]> git.r.bdr.sh - rbdr/super-polarity/blobdiff - SuperPolarity/SuperPolarity.csproj
Moves song to SoundEffect
[rbdr/super-polarity] / SuperPolarity / SuperPolarity.csproj
index aa96e8a9da54837f8129eb8c9a6816c29ae43d84..6dbd4ba2ad206025fbcd8100fbe102de1200c7da 100644 (file)
   <PropertyGroup>
     <ApplicationIcon>Icon.ico</ApplicationIcon>
   </PropertyGroup>
-  <PropertyGroup>
-    <StartupObject>
-    </StartupObject>
-  </PropertyGroup>
   <ItemGroup>
     <Compile Include="ActorFactory.cs" />
     <Compile Include="ActorManager.cs" />
     <Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL" />
   </ItemGroup>
   <ItemGroup>
-    <Content Include="..\..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
+    <Content Include="Icon.ico" />
+    <Content Include="..\..\..\..\..\..\..\..\..\..\Program Files %28x86%29\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
       <Link>SDL.dll</Link>
       <CopyToOutputDirectory>Always</CopyToOutputDirectory>
     </Content>
-    <Content Include="Content\Sound\polaritytheme.wav">
-      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
-    </Content>
-    <Content Include="Content\Sound\polaritytheme.wma">
-      <CopyToOutputDirectory>Always</CopyToOutputDirectory>
-    </Content>
-    <Content Include="Icon.ico" />
   </ItemGroup>
   <ItemGroup>
     <BootstrapperPackage Include=".NETFramework,Version=v4.0">