<PropertyGroup>
<ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup>
- <PropertyGroup>
- <StartupObject>
- </StartupObject>
- </PropertyGroup>
<ItemGroup>
<Compile Include="ActorFactory.cs" />
<Compile Include="ActorManager.cs" />
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL" />
</ItemGroup>
<ItemGroup>
- <Content Include="..\..\..\..\..\..\..\Program Files (x86)\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
+ <Content Include="Icon.ico" />
+ <Content Include="..\..\..\..\..\..\..\..\..\..\Program Files %28x86%29\MonoGame\v3.0\Assemblies\WindowsGL\SDL.dll">
<Link>SDL.dll</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
- <Content Include="Content\Sound\polaritytheme.wav">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Content\Sound\polaritytheme.wma">
- <CopyToOutputDirectory>Always</CopyToOutputDirectory>
- </Content>
- <Content Include="Icon.ico" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.0">