--- /dev/null
+//
+// main.c
+// Super Polarity
+//
+// Created by Ruben Beltran del Rio on 8/13/13.
+// Copyright (c) 2013 Abuguet. All rights reserved.
+//
+
+#include <stdio.h>
+#include <time.h>
+
+#include "SDL2/SDL.h"
+
+// TODO: Move these guys to a config header file
+#define SCREEN_WIDTH 640
+#define SCREEN_HEIGHT 480
+#define FPS 30
+
+int main(int argc, const char * argv[])
+{
+
+ // SDL Initialization. TODO: Should have an initializer.
+ SDL_Window *window;
+ SDL_Renderer *renderer;
+ Uint32 startFrame;
+ Uint32 endFrame;
+ Uint32 delay;
+ int done;
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ printf("Could not initialize SDL");
+ exit(1);
+ }
+
+ window = SDL_CreateWindow("Super Polarity", 50, 50, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
+
+ renderer = SDL_CreateRenderer(window, -1, 0);
+
+ done = 0;
+
+ // Event Loop.
+ while (!done) {
+ startFrame = SDL_GetTicks();
+ SDL_Event event;
+ while (SDL_PollEvent(&event)) {
+ if (event.type == SDL_QUIT) {
+ done = 1;
+ }
+ }
+
+ endFrame = SDL_GetTicks();
+
+ /* see if we have time to sleep */
+ delay = 1000 / FPS - (endFrame - startFrame);
+ if (delay > 1000 / FPS) {
+ delay = 1000 / FPS;
+ }
+ SDL_Delay(delay);
+ }
+
+ SDL_Quit();
+
+ return 0;
+}
+